noldevin
Newbie
- Joined
- Mar 5, 2005
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My front left wheel is 3 feet behind the vehicle! In xsi everything is in place, but the wheel is about 7 feet behind where it should be! ive attached my qc file. also, that one particular wheel rotates around the model when it should be spinning in place like a wheel should. when i steer it just alters the orbit lol. anyway heres the qc, i doubt thats the problem. if anyone wants to have a look at the xsi files let me know ill put them in a rar and upload them to my site.
you might notice its identical to tomdon's tutorial, thats because it is, i just wanted to see how my model looked ingame so far so i rigged it up just like his.
Code:
$modelname "mymodels\police.mdl"
$scale 11
$body studio "car_ref.smd"
$surfaceprop "metal"
$cdmaterials "mymodels\"
$collisionmodel "car_phys.smd" {
// Mass in kilograms
$mass 500.0
$concave
}
$poseparameter "vehicle_wheel_fl_height" 0 1
$poseparameter "vehicle_wheel_fr_height" 0 1
$poseparameter "vehicle_wheel_rl_height" 0 1
$poseparameter "vehicle_wheel_rr_height" 0 1
$attachment wheel_fl "car_axel_fl" 0 0 0
$attachment wheel_fr "car_axel_fr" 0 0 0
$attachment wheel_rl "car_axel_rl" 0 0 0
$attachment wheel_rr "car_axel_rr" 0 0 0
$attachment vehicle_driver_eyes "car_view" 0.00 0.00 0.00
$animation neutral "car_idle" frames 1 10
$poseparameter "vehicle_wheel_fl_spin" -180 180 wrap
$poseparameter "vehicle_wheel_fr_spin" -180 180 wrap
$poseparameter "vehicle_wheel_rl_spin" -180 180 wrap
$poseparameter "vehicle_wheel_rr_spin" -180 180 wrap
$weightlist front_wheels { "car_axel_fr" 1.0 "car_axel_fl" 1.0 }
$animation turn_left "car_turn" frame 1 1 subtract neutral 0 weightlist front_wheels
$animation turn_right "car_turn" frame 3 3 subtract neutral 0 weightlist front_wheels
$sequence turning { turn_left turn_right blend vehicle_steer -1 1 } weightlist front_wheels delta autoplay
// front right
$weightlist wheel_fr { "car_axel_fr" 1.0 }
$animation wheel_fr_low "car_suspension" frame 1 1 subtract neutral 0 weightlist wheel_fr
$animation wheel_fr_high "car_suspension" frame 3 3 subtract neutral 0 weightlist wheel_fr
$sequence wheel_fr_suspension { wheel_fr_low wheel_fr_high blend "vehicle_wheel_fr_height" 0 1.0 } weightlist wheel_fr delta autoplay
$animation wheel_fr_spin0 "car_spin" frame 1 1 subtract neutral 0 weightlist wheel_fr
$animation wheel_fr_spin120 "car_spin" frame 3 3 subtract neutral 0 weightlist wheel_fr
$animation wheel_fr_spin240 "car_spin" frame 6 6 subtract neutral 0 weightlist wheel_fr
$sequence wheel_fr_spin { wheel_fr_spin0 wheel_fr_spin120 wheel_fr_spin240 wheel_fr_spin0 blendwidth 4 blend "vehicle_wheel_fr_spin" -180 180 } weightlist wheel_fr delta autoplay
// front left
$weightlist wheel_fl { "car_axel_fl" 1.0 }
$animation wheel_fl_low "car_suspension" frame 1 1 subtract neutral 0 weightlist wheel_fl
$animation wheel_fl_high "car_suspension" frame 3 3 subtract neutral 0 weightlist wheel_fl
$sequence wheel_fl_suspension { wheel_fl_low wheel_fl_high blend "vehicle_wheel_fl_height" 0 1.0 } weightlist wheel_fl delta autoplay
$animation wheel_fl_spin0 "car_spin" frame 1 1 subtract neutral 0 weightlist wheel_fl
$animation wheel_fl_spin120 "car_spin" frame 3 3 subtract neutral 0 weightlist wheel_fl
$animation wheel_fl_spin240 "car_spin" frame 6 6 subtract neutral 0 weightlist wheel_fl
$sequence wheel_fl_spin { wheel_fl_spin0 wheel_fl_spin120 wheel_fl_spin240 wheel_fl_spin0 blendwidth 4 blend "vehicle_wheel_fl_spin" -180 180 } weightlist wheel_fl delta autoplay
// rear right
$weightlist wheel_rr { "car_axel_rr" 1.0 }
$animation wheel_rr_low "car_suspension" frame 1 1 subtract neutral 0 weightlist wheel_rr
$animation wheel_rr_high "car_suspension" frame 3 3 subtract neutral 0 weightlist wheel_rr
$sequence wheel_rr_suspension { wheel_rr_low wheel_rr_high blend "vehicle_wheel_rr_height" 0 1.0 } weightlist wheel_rr delta autoplay
$animation wheel_rr_spin0 "car_spin" frame 1 1 subtract neutral 0 weightlist wheel_rr
$animation wheel_rr_spin120 "car_spin" frame 3 3 subtract neutral 0 weightlist wheel_rr
$animation wheel_rr_spin240 "car_spin" frame 6 6 subtract neutral 0 weightlist wheel_rr
$sequence wheel_rr_spin { wheel_rr_spin0 wheel_rr_spin120 wheel_rr_spin240 wheel_rr_spin0 blendwidth 4 blend "vehicle_wheel_rr_spin" -180 180 } weightlist wheel_rr delta autoplay
// rear left
$weightlist wheel_rl { "car_axel_rl" 1.0 }
$animation wheel_rl_low "car_suspension" frame 1 1 subtract neutral 0 weightlist wheel_rl
$animation wheel_rl_high "car_suspension" frame 3 3 subtract neutral 0 weightlist wheel_rl
$sequence wheel_rl_suspension { wheel_rl_low wheel_rl_high blend "vehicle_wheel_rl_height" 0 1.0 } weightlist wheel_rl delta autoplay
$animation wheel_rl_spin0 "car_spin" frame 1 1 subtract neutral 0 weightlist wheel_rl
$animation wheel_rl_spin120 "car_spin" frame 3 3 subtract neutral 0 weightlist wheel_rl
$animation wheel_rl_spin240 "car_spin" frame 6 6 subtract neutral 0 weightlist wheel_rl
$sequence wheel_rl_spin { wheel_rl_spin0 wheel_rl_spin120 wheel_rl_spin240 wheel_rl_spin0 blendwidth 4 blend "vehicle_wheel_rl_spin" -180 180 } weightlist wheel_rl delta autoplay
you might notice its identical to tomdon's tutorial, thats because it is, i just wanted to see how my model looked ingame so far so i rigged it up just like his.