BlindTelepath
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- Joined
- Feb 7, 2004
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This is sort of like the "d00d what m0d3l1ng pr0g do u uz3?" threads, minus the "l33t speak" and plus some fore-knowledge. I'm hoping people can help me outline what each of the big packages' strengths and weaknesses are, to help me decide where to start. What I write below is based on what I've read in various places, what I think I remember, etc. Please correct me where appropriate.
3D Studio Max
This one is the most prevalent, as far as I can tell, but I can't for the life of me see why. I've never read a post about how Max does something another program can't do, or does something better. But it's gotta have something...
Maya
From what I've read so far, Maya is where it's at for animation (and, by extension, stand-alone movies/cinematics), and has the best implementation of NURBS. Reportedly also has the best interface and the best general flow/completeness (especially counting things like Maya Cloth and Maya Fur).
Lightwave
All the gurus seems to like LW the best, but they never say why. The most common comment I've seen is "don't start on Lightwave or you'll never be able to use anything else happily." If it's so awesome why isn't in 3DS's role?
3D Studio Max
This one is the most prevalent, as far as I can tell, but I can't for the life of me see why. I've never read a post about how Max does something another program can't do, or does something better. But it's gotta have something...
Maya
From what I've read so far, Maya is where it's at for animation (and, by extension, stand-alone movies/cinematics), and has the best implementation of NURBS. Reportedly also has the best interface and the best general flow/completeness (especially counting things like Maya Cloth and Maya Fur).
Lightwave
All the gurus seems to like LW the best, but they never say why. The most common comment I've seen is "don't start on Lightwave or you'll never be able to use anything else happily." If it's so awesome why isn't in 3DS's role?