studiomdl error message

  • Thread starter Thread starter stukaman
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stukaman

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I've been trying for days now to get a model from start to finish made, but keep getting stuck on error messages.

Here's my dos window of what happens currently:

E:\Program Files\Valve\Steam\SteamApps\spiegel6\sourcesdk\bin>studiomdl ..\cstrike_sample_content\model_sources\dew\dew.qc
e:\program files\valve\steam\steamapps\spiegel6\sourcesdk\cstrike_sample_content\model_sources\dew\, e:\program files\valve\steam\steamapps\spiegel6\sourcesdk\cstrike_sample_content\, path dew
Working on "dew.qc"
SMD MODEL dew.smd
SMD MODEL dew_idle.smd
SMD MODEL dew_phys.smd
Model has 1 convex sub-parts
Collision model completed.
---------------------
writing e:\program files\valve\steam\steamapps\spiegel6\sourcesdk\cstrike_sample_content\models/dew/dew.mdl:
Error opening e:\program files\valve\steam\steamapps\spiegel6\sourcesdk\cstrike_
sample_content\models/dew/dew.mdl! (Check for write enable)

I don't know if it's my smd files or what. My model is a simple cube shape cola machine with a texture map on it and the tga file is converted. Now, here's my .qc file:

// Output .MDL
$modelname dew/dew.mdl

// Directory of .BMP
$cdmaterials models/dew
$staticprop

// Write textures into a ???T.mdl
//$externaltextures

$scale 1.0

// whole body
$body studio "dew.smd"

// sequences: all sequences are in $cd
$sequence idle "dew_idle.smd" fps 1

$collisionmodel "dew_phys.smd" {
// Mass in kilograms
$Mass 100
//$concave
}

Any comments?
 
never mind, I had my texture files in the wrong location. I'm leaving the first post up just in case someone else is getting the same problem. You just have to put the converted tga files and vmt files where the .qc looks for them "/models/whatever"
 
can someone compile my model please! this is really starting to piss me off lol my email is [email protected] i send it to anyone on msn i just need a compiler
 
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