Supreme Commander 2 news

DEATH eVADER

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PCGamer UK has some details on SupCom2 along with a single screenshot. What I can tell is that:


  • Appears to be Urban landscape
  • Both UEF and Cybran forces both look different from their original look, suggesting sometime has passed since the previous game
  • UEF and Cybran will be returning (or spinoff forces); though it may not be cybran itself but QAI, as they seem to be fighting.
  • UEF have bots that look similar to the Hammers from TA and a tank that looks similar in appearence to the C&C3 level 1 tank for the GDI; the UEF appears more athestically pleasing as well.
  • UEF have a tank that looks half the size of the Fatboy, but serves the same purpose; albeit minus the Landing pad and factory
  • Cybran have four-legged walkers and are supported by aircraft that looks across between a stingray and a scorpian
  • Veterency is getting a makeover
everyone of them [units] has the ability to sustain themselves throughout the entire game, so we need each of them to be much more complex and have many facets

  • One of the reasons for working with Square Enix was to give the SupCom universe more character.
I for one am excited, I can't wait for more news, hopefully at E3
 
****, a sequel already? I can't even run the first game very well. D:
 
I just started playing the Sup Com again. Nothing like I did with the beta, but I still jump on now and then to get raped by other people. Sup Com 2 sounds like it's going to be FUN.
 
Veterancy. I smell COH-like design. Which can be good or horribly, horribly unbalanced.
 
I have the 1st game somewhere on my HDD because I bought it from Impulse and never got around to playing it yet. Still need to finish up Dawn of War Gold, Star Craft and Warcraft 3
 
Veterancy. I smell COH-like design. Which can be good or horribly, horribly unbalanced.

Not at all. Sup Com already has it, just in a not so useful way. The only real units to get it were your Experimental, and then they would just get regeneration + more HP. Not sure on DMG, but if it's there, things usually don't stand for long enough to matter.
 
It might be in response to the communities suggestions that veterency should be based on action of the unit rather than kills it achieves
 
Also Experimentals could get full veterency from terminating a hundred or so Tech 1 units, which was a bit silly since a bazillion tech 1 units wouldn't even dent an experimental. Veterency definitely needs to scale better.
 
I enjoyed SupCom quite a bit considering it can be slow as hell sometimes.

SupCom 2 should be worth a go.
 
I tried SupCom but I just couldn't get into it. I didn't like the scale of it at all.
 
I tried SupCom but I just couldn't get into it. I didn't like the scale of it at all.

Yeah, it takes a specific "Liking" in RTS's to enjoy the scale of Total Annihilation or SupCom. I guess since I played the shit out of TA *Good ol' Metal Heck*, it was obvious I'd love SupCom.
 
The PCG article is no surprise to someone like myself, who came to Sup-Com via Total Annihilation and the Spring project, and confirms a worry about the direction that chris taylor is taking with it:
PCG UK said:
Elsewhere, though, supreme commander is getting simpler. In the first game it was challenging to set up a functioning economy as it was to win a given skirmish. Now, Gas Powered Games have decided to "take economy management off the table.. You'll be able to play this like any other RTS," [Chris says]
Its his game to do with as he pleases I guess, but that economy, and trying to nuke a rivals economy, is like a TA/SUPCOM touchstone or something. If they drop that, I just fear they'll simply be outdone by starcraft or some shit.

Too early to make any assumptions, mind.

:(
 
Hooray.
I could never get a steady economy going in either TA or SupComm.
 
Tarded to take the economy management out of it, that was what set it apart, I don't want RA3 on a bigger scale.
 
No economy......? WHAT THE SHIT?

I'll keep my head high....there's no way they could ruin the game like that.......could they?
 
supcom = best rts EVER

I have high hopes for the sequel. I do have mixed feelings about the no economy thing though.
 
And what did I just say? They're trying to ride on COH/DOW's success.

Longer lasting units on the field != veterancy. It's an excuse for veterancy which just buffs units the longer they live. That's a clear steer in the RTT genre.

No economy = more action, less boring RTS stuff.

I'm guessing next they're going to have reinforceable units. Maybe some heroes.
 
Tarded to take the economy management out of it, that was what set it apart, I don't want RA3 on a bigger scale.

I'm hoping they compensate somehow; prehaps introducing supply lines or something

But to be fair they didn't have to take economy out altogether, they just had to rebalance it. For instance in SupCom tech 1 energy and mass supplies generally outnumbered actual tech 1 units produced for an assault. In TA you only had to have 1 windmill, 2 solar plants and a 2 extractors, and that would be enough for a sizeable tech 1 assault force.

It also took ages to make anything in tech 1, even for your commander
 
T1 on the bigger maps is admittidly pointless, but on the smaller maps T1 will own your ass, in fact the top top players rarely even go to T2 or T3. The problem is not with T1, T1 is useful in certain situations, the problem if anything is with T2 and T3. T3 air units are good for spamming but the land units are barely ever used because it's easier and probably quicker to just produce experimentals. For example 1 ML with full veterency could probably take on as many as 10-20 T3 Cybran bots, yet in that stage of the game it's quicker to produce 1 ML than 10 bots. T2 is nearly completely useless to be honest except for suprise stratergies, like a mass T2 bomber attack before the opponent has that many T3 ASFs up, but T3 air makes mincemeat of T2 air, and ASF's are ridiculously cheap and quick to produce.

Basically in FA the person who produces the most ASF's in the shortest amount of time has won, it's sort of like a critical mass effect, they just exterminate anything in the skies almost instantly meaning that player is then free to pump out T3 Bombers, or if you're Aeon, Restorers to your heart's content.
 
UGh I'm sick of Impulse, can't even easily transfer files over like Steam. after getting Win Vista it seems like a bitch just to copy files over
 
I've had pretty good experience with impulse, but I haven't tried to copy files over like you're talking about.

And lol @ supcom strategies... we should have a big hl2.net game sometime.
 
If we game, I'm on Hazar's team. Insta win...I won't even have to do anything.

and wtf is Impulse?
 
Hell yeah Supreme Commander :D

I enjoyed the first one, even if I couldnt get far in the campaign and got my ass kicked online, I loved playing against the bots in Skirmish. Perhaps for this one I will actually play other people.
 
****, no economy?

"Veterancy?" (ie. hero units?)

What is this shit? That is not what TA and Supreme Commander are all about. They are about simulation-based balance, massive armies, huge scale battles and careful management of a continuous resource system.
 
****, no economy?

"Veterancy?" (ie. hero units?)

What is this shit? That is not what TA and Supreme Commander are all about. They are about simulation-based balance, massive armies, huge scale battles and careful management of a continuous resource system.

ehh...another good game going down the drain. such a pity.
 
Seriously, what is SupCom without the base building? What about artillery? Sup Com can be described by the following Conversation:

P1: HAHA! I have ARTILLERY!
P2: Well, I have BIGGER ARTILLERY!
P3: Yeah, well, I have EVEN BIGGER ARTILLERY THAN YOU DO!
P4: I'VE GOT SUPER ARTILLERY YOU'RE DEAD NOW BITCH!
 
Chris Taylor:

"[We're taking] economy management off the table... You'll be able to play this like any other RTS"

Yay for being like everyone else!
 
****, no economy?

"Veterancy?" (ie. hero units?)

What is this shit? That is not what TA and Supreme Commander are all about. They are about simulation-based balance, massive armies, huge scale battles and careful management of a continuous resource system.


I have to say I've noticed a distinct lack in actual RTS games of late.

Someone mentioned innovation for innovation's sake, and How Blizzard do well because they don't try and make new things and features all the time.

I dunno about that but I can agree, this need to "innovate" is getting old.

Just make a good solid RTS with base building, regular units and resource collecting, and then, make that better, don't take anything away!. Don't remove features and add "exciting new gaming possibilities!", just make me my goddamn happy meal in the form of a goddamn normal RTS, with shinier graphics, less bugs and an improved experience built around that RTS core.


Relic didn't appriciate this and took their famed ability to try new things in RTS but still be RTS and GOOD, and made Dawn of War 2.

Do I own DoW2?.

Nope, because it takes from DoW and then CoH and mixes it together into something horrible instead of beautiful.

I miss the days when minions were merely minions, you built them and sent them out and they most likely would die in the assault.

If I want to play an RPG I'll re-install Neverwinter Nights 2 or 1 or something. It'll be more interesting anyway.
 
A new trailer has just come out, watch it Here

Haven't seen it yet, still downloading in HD
 
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