sv_gravity

tobbe_slayer

Newbie
Joined
Dec 31, 2004
Messages
51
Reaction score
0
Hi

I just wonder if its possible to make the map set sv_gravity to 200 of it's own....so you get right gravity even if there isnt a admin...
 
point_servercommand.


You'll have to enable cheats with the entity for the server first. Then like 0.5 after that activate your gravity setting, then 1.0 delay of turning cheats off again.
 
there's also trigger_gravity (IIRC) that will change gravity when triggered. Just trigger it on map load maybe?
 
RomeoJGuy said:
point_servercommand.


You'll have to enable cheats with the entity for the server first. Then like 0.5 after that activate your gravity setting, then 1.0 delay of turning cheats off again.

Problem with this is that the new gravity sticks with the server until it corrects the gravity, which won't happen unless the server has a config file that resets every variable on map load. Trigger_gravity is more server-friendly. Neither method affects physics objects.
 
Raeven0 said:
Neither method affects physics objects.
if you change the sv_gravity it should, seeing as doing so manually would... :O
 
Deleter said:
if you change the sv_gravity it should, seeing as doing so manually would... :O

If you change the gravity CVar, physics props won't be affected until you reload the map.

At least, that's how it was a few weeks ago...
 
Back
Top