Sven Coop style duel map

Phat-t

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I don't know how many of you have played sven coop, but i remember that there was one awesome map where there was a huge, moderatly deep pit in the shape of a box in the center. it had invisible walls surrounding it so you couldnt fall in. There was a walkway surrounding the pit so you could look in and watch the battle. Inside the pit you could spawn npcs and have them battle eachother

There was a line of buttons along a wall, each corresponding to an NPC. Under each NPC name there was one switch that spawned an enemy NPC version in the pit and another that would spawn a friendly version. There were also additional buttons that could do stuff like flood the pit wit water, transport you into the pit to take place in the battle, or destroy all the monsters.

I was wondering if anyone with the sufficient mapping skills could remake this map, the NPC battles would be amazing inside it with HL2 NPCs.

Heres my vision of the new version of the map:

The new version would acually consist a number of different maps linked by teleporters.

Each map would have the same type of pit with a walkway around it. Each would also have the same concept of spawining npcs in the middle pit to battle but each would be a different type of terain.

For example one area could have just flat ground in the pit, one could be a mountainous area, one could have small buildings, one could have losts of stuff to throw around with the grav gun, etc.

Like its sven coop counterpart, each map would have buttons to spawn NPCs along the side (combine soldier with shotgun, combine soldier with pistol, strider, etc.). Also like its sven coop counterpart, each monster would have a button under it to make it friendly or an enemy. This would let you do things like let you fight rebel citizens with rocket launchers with a bunch of friendly combine soldiers helping you or engineer a strider vs. strider battle.

A cool addition, although it could take alota work, would be to add new monsters. Adding totally new monsters might be too difficult though (seeing how complex HL2 monsters are) so some new monsters could be new versions of old monsters
Examples:

a giant headcrab
a green eyed, blue vortigaunt that shoots a non-bouncing version of the combine rifle's secondary fire (the energy balls)
instead of that green electricity.
a combine supersoldier (a black version of the combine elite, but twice as big)
a human sized version of the strider with less powerful weapons

Also it'd be nice for someone to work on finishing some of the unfinished NPCs like the crab synth, ichthyosaur, APC, and mortar synth so you could spawn them in.

Additional controls along the control wall could be:
a button to fill the pit with water
a button to destroy all the monsters
buttons to transport you to the other pit maps
a button to teleport you into the pit
buttons to spawn drivable vehicles in the pit
a rack with all the weapons and any custom ones
a button to make all monsters attack eachother
controls to reduce gravity

Although this would be a DM map, weapons do no damage to your fellow players so no one can spoiler the monster battlin' fun.

So does anyone wanna take this up?
 
i saw this map, it was sick, it was underground i recall?
 
HL2DM doesn't support NPCs, as far as I know. Youi'd have to wait for SvenCoop 2 to be released.

And I hated the map you're talking about it. It was bland, the mapping was poor, and it reeked of those childish 'fy_' maps that seems to be resurfacing in CounterStrike.

If you want to see monsters battle it out, wait for any one of the RTS mods that are being worked on.

(Before you ask, yes I'm doing one. No, I don't need a concept artist/musician/web-designer right now. All it needs is a Coder, and that's me)

-Angry Lawyer
 
Angry Lawyer said:
HL2DM doesn't support NPCs, as far as I know. Youi'd have to wait for SvenCoop 2 to be released.

And I hated the map you're talking about it. It was bland, the mapping was poor, and it reeked of those childish 'fy_' maps that seems to be resurfacing in CounterStrike.

If you want to see monsters battle it out, wait for any one of the RTS mods that are being worked on.

(Before you ask, yes I'm doing one. No, I don't need a concept artist/musician/web-designer right now. All it needs is a Coder, and that's me)

-Angry Lawyer

No, I beleive it does, because in some maps you can spawn working NPCs with the console. Yeah, the map was bland, but for me it was one of the most fun maps of all time that answered questions like "I wonder who would win if I put a Gonarch vs. a helocopter", plus it can be made less bland easy with the source engine. Your mod sounds very interesting though. Can u show me to its site if it has one?
 
You can spawn npcs, but you need to do quite a lot of work to get them moving properly.
Just wait for sven coop 2.
 
lol yeah, hopefully it comes out soon with a remake of that map.

This is yet another reason for the Sven lot to produce a decent Stadium remake in Source- eventually, given enough time, the team might be able to return some of the old favourites to the Half-Life universe, and future "versus" threads would be unecessary...

theres the name of it ;)
 
The versus threads are fun, but easily solved.

I don't have a website for my mod yet, because I want to get it to an almost working state before advertising it. Don't worry, once there's a playable version available (I.E. shortly after Christmas), I'll let everyone know.

But, last I heard, HL2DM monsters caused the game to crash after a few moments, due to the fact they were never meant to be there. You could do this in singleplayer, without a mod, feasibly, using the 'AI_Relationships' entity thing in Hammer.

-Angry Lawyer
 
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