A
adam100
Guest
Hi.
I recently tried to make a simple swinging lamp.
So i made a lamp brash,created a move_rope and keyframe rope and connected them. Next, I added a legthconstraint and made enity 1 as the lamp and Enity 2-the second end of rope. Finally i made a logic_mesaure_movement enity and set everything allright. The problem is that the lamp seems to go about too wildly when i shoot it for example. It acts as if it was made of leather not from metal. So anyone got any advice how to make such a lamp (it's an office kind of) on a rope make act more realistically? I tried setting it's strength and mass but it didn't affect it or at least these changes were not visible to my eye..
Thanks in advance,
Adam
I recently tried to make a simple swinging lamp.
So i made a lamp brash,created a move_rope and keyframe rope and connected them. Next, I added a legthconstraint and made enity 1 as the lamp and Enity 2-the second end of rope. Finally i made a logic_mesaure_movement enity and set everything allright. The problem is that the lamp seems to go about too wildly when i shoot it for example. It acts as if it was made of leather not from metal. So anyone got any advice how to make such a lamp (it's an office kind of) on a rope make act more realistically? I tried setting it's strength and mass but it didn't affect it or at least these changes were not visible to my eye..
Thanks in advance,
Adam