Switching Between Weapons

colin4444

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This is just a minor thing that I have a little problem with. When you switch between weapons in CS, there is no animation for putting away your current weapon before taking out your next weapon. I think it would look good if you saw your hands pull your current weapon out of the screen and then take out your next weapon. And, so the time of switching between weapons wouldn't change, the speed at which you take out your weapon would be increased so it takes the same amount of time. I don't really care if this is ever implemented, I just think it would look better.
 
Get out of my head!

I was thinking about that yesterday :p

What I imagined was a counter-terrorist pulling out his usp from his leg holster. That'd be great, hehe.
 
I actually think a longer time to get your other weapon out would be a big help as it would:

A: Stop scripts being used that switch back and forth between weapons faster than you can say "Counter-Strike" as if the player had to wait for their current to be put away and then their new weapon to be drawn, this would stop the injuring with machine guns... run out of ammo... quickly kill ya with a pistol scenario.

B: More realistic as in the real world, to change weapon, you either have to holster one weapon and then pull out the other or drop your current weapon and get your new one.
 
I agree, one of the things I love about Counter Strike is the animations when you switch your weapons. True, you have less of a chance to kill your opponet when you take time switching, but if everyone takes time switching, it would still be fair. Besides, its realistic.
 
glHalfLife said:
I actually think a longer time to get your other weapon out would be a big help

Yeah, I wouldn't mind it taking a little longer to switch weapons, but I mainly just want to see your current weapon being put away. I'm not sure I would want it to take too much longer, because I like it right now how you can pull out your pistol in a frantic situation and still have a chance.
 
Pulling a pistol out after using a heavier weapon would be ok and faster because it is only a small weapon. However, if you are using the pistol and then decide to get your AK-47 out, which is bigger, then it should take longer. Something like an uzi would therefore be just like a pistol (quick) as it is as small as a pistol. I suppose all of this would be similar to choosing a HE grenade and then waiting for the pin to be pulled out.

I like the idea! :cheers:
 
this is something i expect in contemporary games, it should also be in vanilla HL2.
that along with hit animations.

anyone know if theyre definatley in or not in cause Erik himself told me hit animations would be "sorted out" but that doesnt mean "definatley in"
 
One other thing i would like to see is the ability to lay down and maybe position your weapon on the floor with the tri-pod out :bounce:
 
I love your ideas guys

- slower and animated weapon change (great glHalfLife :) drop your weapon, and you must pick it up again if you survive the pistol fight)
- Prone

But unfortunetly the CS community is rather conservative. :(

So i guess we'll have to wait for a mod or cs2 :sleep:
 
Well if there is a time and place to do it then it has to be called CS2.0 :eek:

My enactment of a CS gun battle ( :stare: :dozey: :eek: :hmph: :sniper: :eek: :sniper: :smoking: )
 
Ok the animations could be changed but here is the biggest problem with the switching of guns. Your only cock a gun once. If your pulled the slide on ur usp back everytime u switch guns you would lose a bullet everytime. Same with colt and practically every other gun except for the Deagle. Deagle is the only gun in cs that doesn't do that (just quickly thinking may be 1 or 2 other). All that does is add to non-realoism and makes noise. Your guns should only cock 1 time when ypou reload after that it should be good to go. Maybe an animation of taking the safety off but not cocking it everytime.

If someone has the connections to send this to valve feel free to but include my name ;-)
 
Walnutz is right, similary with reloading, the charging handle of the AK is not pulled during the reloading cycle, which is fine if the weapon has a round chambered, but if its empty then its not going to fire.
 
I ever diskliked that the gameplay of CS has been made slower and slower since v1.4 came out. And that is because of getting less chances to survive in (close) combat, because of the slowness. Well, it will make it more realistic, but if I think about the time you'll take to switch from an secondary to an primary or primary to an secondary weapon, I really prefer to let it be, so the game wouldn't disimprove (existing word?) the gameplay.
 
i go for realism over bunny hopping, over spraying an entire m4 from point blank and not killing the guy, over being able to switch weapons 100+ times in less than 1 minute, over being able to strafe jump to the side while scoped and aim a perfectly placed awp shot. That shit is just not realistic. If you don't want realism I would have to say maybe you should play UT2004 so you can shoot rockets at someones feet and not kill them. as for me, I'll take realism </rant>
 
BigWalnutZ said:
i go for realism over bunny hopping, over spraying an entire m4 from point blank and not killing the guy, over being able to switch weapons 100+ times in less than 1 minute, over being able to strafe jump to the side while scoped and aim a perfectly placed awp shot. That shit is just not realistic. If you don't want realism I would have to say maybe you should play UT2004 so you can shoot rockets at someones feet and not kill them. as for me, I'll take realism </rant>

No I'll make it easier for you: if you want realism, don't play cs. It doesn't claim in to be realistic in any sort of way. If you don't like that, fine, don't play it.

I don't get why people see CS:S as some sort of excuse to suddenly go all Rainbow Six on it, CS:S won't change in gameplay fundamentally. Period.
 
I think it is very realistic when you change your gun quicker, because if you think you are in a real combat again terrorists for example, you wouldn't be that slow taking out your handgun, if you're an trained anti terrorist unit. You will be that fast taking out the handgun and shoot like in the wild west. :)
 
disruptioN_ said:
Slower gun switching wouldn't make the game any more fun.

My original idea was to just add an animation for putting your gun away and speed it up so that it takes the same amount of time.
 
That wouldnt work, its a really good idea, but think about quickswitching. Quickswitching is part of the game, and do you know how dumb that'd look with him pulling out his pistol and then his awp right back out in half a second? Not very good. CS isnt based on realism, so lets stop trying to make it realistic. I prefer fun over realisim, though realisim can be fun, I'll leave it to games such as americas army and such(far more realistic than these new rainbow six games...)

And CS:S is what it titles says, Counter-strike:Source. Its just CS on the source code, with new textures and models(models look crappy as of now :\)

(oh, and I forgot to mention, whoever was talking about how they cock the m4 every time they pull it out? They dont. This animation is completely wrong, just watch it... you should notice if you look closely at how huge of a mistake they made.)
 
I like the idea of a slower holster animation but not the idea about going prone. this would start alot of camping and people running into the middle of a fire fight dropping like their dead and killing you (Specialist style). Ive never seen a Counter Terrorist force (from discovery channel programs, history channel etc.) going prone, but then again most counter terr. forces move in small numbers and work quicky.....no 16 on 16 major fire fights. Come to think of it, the CT force should be named Marines or rangers instead.
 
"Come to think of it, the CT force should be named Marines or rangers instead"

There are more counter-terrorist forces world-wide than just america's :p
 
because i dont know of any others besides those outside of americas....sorry for the ignorance, just an example.

EDIT: I suppose you live outside of the US and could name some?
 
Wow, too many people agreeing on this. First of all, switching between weapons quickly does not require any scripts. There is a "last used" feature in half life. Bind it to a nearby button (mouse keys are great) and you can switch between 2 weapons very quickly. Also, if they were to create a delay between switching weapons it wouldn't be CS anymore. It would turn into a really slow paced game, and it would probably render buying pistols USELESS. What would be the point of buying a desert eagle as a backup weapon, when you could just reload your primary instead of switching to pistol? It would be silly IMO.
 
Jackathan said:
That wouldnt work, its a really good idea, but think about quickswitching. Quickswitching is part of the game, and do you know how dumb that'd look with him pulling out his pistol and then his awp right back out in half a second? Not very good.
Okay, here's what I think should happen. The bolt-action animation for the AWP should go faster so that there's no point to quickswitching, since everyones does it anyway. Then, quickswitching should be changed so that if you hit number 2 while you have your primary weapon out, you start to put away your primary, and if you change your mind in the middle and hit 1, you simply stop putting it away and bring your gun back, and if you hit 3 in the middle of putting your primary away, you just take out your knife after putting your primary away.


Jackathan said:
CS isnt based on realism, so lets stop trying to make it realistic. I prefer fun over realisim, though realisim can be fun, I'll leave it to games such as americas army and such(far more realistic than these new rainbow six games...)

And CS:S is what it titles says, Counter-strike:Source. Its just CS on the source code, with new textures and models(models look crappy as of now :\)
I didn't suggest this in order to make CS more "realistic," I would just prefer it to have this added animation. Just as most of the CS community would prefer the graphics to look better, I want the weapon changing to look better. It wouldn't change the gameplay at all.


umop said:
Also, if they were to create a delay between switching weapons it wouldn't be CS anymore. It would turn into a really slow paced game, and it would probably render buying pistols USELESS.
look below


colin4444 said:
And, so the time of switching between weapons wouldn't change, the speed at which you take out your weapon would be increased so it takes the same amount of time.
 
Its just not gonna work, so dont worry about it. That was a good idea about when you hit 1 or something you begin to switch weapons, but it just isnt practical. And you cant just get rid of quickswitching. It may be faster to move shoot with the awp but you then zoom right back in. Thats why I quick switch, to get rid of the scope, and in case someone is about to rush me. So, they cant take away quick switching, so, the animation would still be too slow. Even if they were to get rid of quick switching, what would happen if I was running with my pistol, and wanted to take my awp out soon? I knew I wasnt going to encounter any enemies on the path I'm running, so I run with my pistol, and right before I get to the hotzone I just wanna click to bring out my gun. I would have pressed 1 awhile ago, so, they animation would have simply stopped half way through itself?
 
Jackathan said:
Even if they were to get rid of quick switching, what would happen if I was running with my pistol, and wanted to take my awp out soon? I knew I wasnt going to encounter any enemies on the path I'm running, so I run with my pistol, and right before I get to the hotzone I just wanna click to bring out my gun. I would have pressed 1 awhile ago, so, they animation would have simply stopped half way through itself?
. . . are you talking about fastswitch? Where you just hit 1 to change instead of hitting 1 and then clicking? You would still have the option of turning off fastswitch . . . I don't see the problem.
 
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