Team Fortress 2 Update

DigiQ8

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Valve just released a new Team Fortress 2 update, fixing the sniper quick-switch exploit and the obscure rendering setting that would allow players to make cloaked spies appear fully black. Now for the change list:
  • Fixed "CUtlLinkedList overflow!" crash
  • Added player position data to server logging of events (player_death, player_builtobject, teamplay_flag_event, object_destroyed, teamplay_point_captured, teamplay_capture_blocked)
  • Improved mapcycle handling to ensure it always loads new mapcycles when the mapcyclefile convar is changed
  • Fixed sniper quick-switch exploit allowing them to avoid zoom/unzoom times
  • Fixed an exploit allowing players to spawn into the enemy territory at the start of a round
  • Fixed syringegun projectiles sometimes pushing players high up into the air, allowing them to reach bad map locations
  • Removed an obscure rendering setting that would allow players to make cloaked spies appear fully black

Restart Steam to get the new update. Oh and Happy New Year!
 
Im pleased that the "cutllinkedlist" error has been fixed, I was getting than practically every time I changed servers.

The syringegun jumping fix is going to take the fun out of some of the jump maps, but its good for regular maps where this was being abused.
 
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