DigiQ8
Tank
- Joined
- Jul 6, 2003
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Valve just released a new Team Fortress 2 update, fixing the sniper quick-switch exploit and the obscure rendering setting that would allow players to make cloaked spies appear fully black. Now for the change list:
Restart Steam to get the new update. Oh and Happy New Year!
- Fixed "CUtlLinkedList overflow!" crash
- Added player position data to server logging of events (player_death, player_builtobject, teamplay_flag_event, object_destroyed, teamplay_point_captured, teamplay_capture_blocked)
- Improved mapcycle handling to ensure it always loads new mapcycles when the mapcyclefile convar is changed
- Fixed sniper quick-switch exploit allowing them to avoid zoom/unzoom times
- Fixed an exploit allowing players to spawn into the enemy territory at the start of a round
- Fixed syringegun projectiles sometimes pushing players high up into the air, allowing them to reach bad map locations
- Removed an obscure rendering setting that would allow players to make cloaked spies appear fully black
Restart Steam to get the new update. Oh and Happy New Year!