Teleportation Results

B

BadAss Physisist

Guest
yeah i got board with hl2 so i decided to endlessly mess with the mini teleport in Dr.Kliener's lab.. the resolutions to the effects are based off of REAL quantum physics and physics so im not making things up ALL ARE ASSUMPTIONS ITS A VIDIO GAME NOT A TEST LAB! note ! i used specific items differnet items are known to have VERY different effects.


two items at once: works fine with both items coming through just as they left

three items at once: sometimes results in one of the items(usally the smallest) appears on the otherside of the room= this is probably a result of too much matter occupying the same space. the matter natrually will get moved or simply become lost in the matrix of time and space possibly reappearing seconds, minuets, hours, etc. later. These test results are coming from the most consistant data that i was able to find

two items at once and one added as the teleportation begins: can have DULL effects some times it just ends up doing NOTHING,and teleporting 0/3 items all items usally stay in place with this out come; other times this will simply teleport all three items just teleport normaly. effect1: could be because the item may (depending on its mass and wheight) causes interference and none of the items end up making the transport. effect2: the item (again depending on its mass and whieght) causes no interference(unlike lamarr) and just normally teleports with the other items.

4 items all at once: !this test has had very little data that has been consistant in order to get my FINAL conclusion extensive testing will continue therefore i will provide no explenation to the effects of these tests! this has had mixed results and has 3 difernet effects that are the most consistant out of the some odd nine differnt ones ive found. EFFECT1: none of the items go through and the teleports busts and will no longer work. EFFECT2: all of the items get trown all over the room and yet again the teleport brakes(kliener should REALLY consider fixing this). EFFECT3: the top item(yes for all of you slow people the one at the top)dissappears all the other items make it fine and yet again :angry: the teleports brakes :angry:

teleporting a grenade: yeah im crazy right,wrong, i used cheats to get the nade and used god mode so i dont blow my self up. EFFECT1: the nade will blow up as soon as it gets to the other side. EFFECT2: the same as effect one but the teleport brakes when the nade reaches the other side. EFFECT1= the nade is not effected by time so it will pause to go off untill it is renterd into an area relevent to time and space. EFFECT2= the nade busts the teleport (ya dont need to know quantum physics for this one)

teleporting a nade with other items: yeah one effect here:the nade would blow the other items out upon return to time and space. EFFECT= the same as the first explenation to the one above but with common sense its gonna blow the $h!t out of a pile of books.

these are the most up to date experementations i hope to have the results to item#4 in a week or so and i am working on new possibilities like teleporting headcrab npcs please if you have any ideas or information of your own post it and you can email me @:[email protected] if you have any questions or comments but posting them would be easier. like i said this is a vidio game and im a 12 year old testing this shit so if you have things that you dont agree with just post em.
 
this was actually really interesting/ informative. props to the grenade experiment
 
Lol, yes. Very nice. I think this is something that I would have never tried, but good job.
 
You just gave me some ideas. I'm gonna go and experiment with the prototype teleporter.
 
Agent G-Man said:
You just gave me some ideas. I'm gonna go and experiment with the prototype teleporter.

I've got a baaad feeling about this.
 
So, like, what if you put half of your finger in there? Will it just cut your finger off like a mofo? Because I'm thinking that may suck a little bit for half your finger to be all teleported and shit.
 
I messed with that alot too. See if if will teleport dead headcrabs.
 
yea actually i got to mess with dead headcrabs here is the updated stuff
4 items all at once: ok i got two results that were VERY consistant. EFFECT1: the items will not teleport and brake it. EFFECT2: the items will teleport but fly all over the room as such busting the teleport. EFFECT1= to much matter to teleport or carry through a dimension not relevent to time or space.EFFECT2= once again to much matter occupying the same space COULD have the same effects of item4 effect3 or 2?

teleporting npcs: this data is NOT complete yet.
EFFECT1: nothing will happen but a flinch in the headcrab. EFFECT2: the headcrab will teleport either brakeing the teleport or nothing else. EFFECT3: the headcrab will get sent but not recieved braking the teleport.
 
I'm not sure about four items, but I think with three, the third item just gets shoved out of the teleporter onto the floor. I think you said it appears on the other side of the room? If it's still *somewhat* nearby it may just be your video card or something. I know it was difficult for me to tell, but it had just been shoved to the floor while the others went thorugh
 
It's great you're expirimenting, but it's really hard to read what you're doing.
 
Throw a barrel in there with Lammar's dead body, fun all around :D
 
wat the hell are u kidding me, u cant be seriously thinking that that mini teleport is relevant or even a working theoretical representation of the effects of quantum entanglement!

all it is, is a stupid entity with a manager and a certain amount of scripted sequences which identifies the object in either one of the ports, activates the little whirring effect and then also deletes the object in the same action, then spawns an identical model to the one just deleted in the opposite port giving the idea of a working teleporter.

The fact that u threw in a nade, teleported it then it went off once it got to the other side demonstrates that the identification process used by the entity functions even extends to its particular on/off settingand possibly its current animation sequence.

please give me a break.
 
bboymatty said:
wat the hell are u kidding me, u cant be seriously thinking that that mini teleport is relevant or even a working theoretical representation of the effects of quantum entanglement!

all it is, is a stupid entity with a manager and a certain amount of scripted sequences which identifies the object in either one of the ports, activates the little whirring effect and then also deletes the object in the same action, then spawns an identical model to the one just deleted in the opposite port giving the idea of a working teleporter.

The fact that u threw in a nade, teleported it then it went off once it got to the other side demonstrates that the identification process used by the entity functions even extends to its particular on/off settingand possibly its current animation sequence.

please give me a break.

Quite clearly you havn't read his post. All he has posted is the different effects the mini portal has when you put things in. His post was a little muddled when he mentioned something about QP, but he put after it its a videogame not a test lab, clearly this is just for fun..

:|
 
bboymatty said:
wat the hell are u kidding me, u cant be seriously thinking that that mini teleport is relevant or even a working theoretical representation of the effects of quantum entanglement!

all it is, is a stupid entity with a manager and a certain amount of scripted sequences which identifies the object in either one of the ports, activates the little whirring effect and then also deletes the object in the same action, then spawns an identical model to the one just deleted in the opposite port giving the idea of a working teleporter.

The fact that u threw in a nade, teleported it then it went off once it got to the other side demonstrates that the identification process used by the entity functions even extends to its particular on/off settingand possibly its current animation sequence.

please give me a break.

Calm down super nerd.
 
You should see if you can spawn a piece of the Xen rock (like the one in Eli's lab) and put that through the small teleporter and see what happens! :eek:
 
NJspeed said:
You should see if you can spawn a piece of the Xen rock (like the one in Eli's lab) and put that through the small teleporter and see what happens! :eek:
Another resonnace cascade!
 
yes samon is right i did not say that this is what would REALLy happen i said these are just THERIORIES of what could happen and muwahahahaha: no i have a good graphics card and yes i exagerated but alot of the time it would end up near the two orange tubes or by lammarr's cage i will have updated results in by saturday
 
bboymatty said:
wat the hell are u kidding me, u cant be seriously thinking that that mini teleport is relevant or even a working theoretical representation of the effects of quantum entanglement!

all it is, is a stupid entity with a manager and a certain amount of scripted sequences which identifies the object in either one of the ports, activates the little whirring effect and then also deletes the object in the same action, then spawns an identical model to the one just deleted in the opposite port giving the idea of a working teleporter.

The fact that u threw in a nade, teleported it then it went off once it got to the other side demonstrates that the identification process used by the entity functions even extends to its particular on/off settingand possibly its current animation sequence.

please give me a break.

In theory quantum teleportation destorys the original copy and makes a new one anyway ;).
 
Originally Posted by bboymatty
wat the hell are u kidding me, u cant be seriously thinking that that mini teleport is relevant or even a working theoretical representation of the effects of quantum entanglement!

all it is, is a stupid entity with a manager and a certain amount of scripted sequences which identifies the object in either one of the ports, activates the little whirring effect and then also deletes the object in the same action, then spawns an identical model to the one just deleted in the opposite port giving the idea of a working teleporter.

The fact that u threw in a nade, teleported it then it went off once it got to the other side demonstrates that the identification process used by the entity functions even extends to its particular on/off settingand possibly its current animation sequence.

please give me a break.

he was only saying how realistic and lifelike the teleport thing was. Not that it was not in a video game....
 
Get garrys mod, get a rag doll or whatever you want to teleport with, and go in the big teleport funny as fook! Wait i never tried this SHIT!!! >:O
 
the problem with garrys mod (witch i have) is that it does not have WORKING teleports even though it does have the big one, ( iwould love to mess with that) im sorry ive been really busy with things ill have new and updated results soon, once agian sorry, probebly i will have updates by sunday
 
No i mean at red letter day, use garrys mod and place a rock in the small and big tele. SO when alyx goes lets see if the rock goes to lol!
 
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