Teleports?!

  • Thread starter Thread starter gonzo1949
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gonzo1949

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im creating a surf map for source...(if you dont know what that is...i highly recommend playing some popular surf maps on 1.6 ((surf_egypt)...) and i was wondering how to create a one way teleport...go in...come out the other side. I would experiment with this but im a lazy bum...jk... :monkee: <-- LOL!!! monkeY!
 
Uh, trigger_teleport + info_target? Or just point_teleport?

I don't (didn't) play funmaps, I (d) the damn things...
 
so you would just make a trigger box...then assign it all the things
 
trigger_teleport

and the other is teleport_destination i think, or possibly destination_teleport

well, that's what worked for me. It's really simple though.
 
What if you want to teleport(1 way) from 1 map to another...with a loading screen....then teleport from the second map to the third then to the 4th and so on...


I tried to use trigger_teleport but I couldn't see anywhere that you type what map you want to teleport to...


any helpers?
 
A trigger_changelevel in both maps and an info_landmark in both maps.
 
I want to use trigger_teleport though, not change level......as trigger_changelevel spawns you in the new map in the same place....I want to be moved to a specific place and facing a specific direction......not where you we're facing before you changed maps


/exhales
 
Then use a teleporter in the next map, or teleport yourself to a dark room then changelevel then teleport yourself again. Inter-map teleportation is impossible.
 
Raeven0 said:
Then use a teleporter in the nextInter-map teleportation is impossible.


Ah ha, I wish id known that earlier.


Then how do I change level....but then face in a different direction in a new map?

thats what I want.
 
Hmm... I wonder if you really can force a player to look a certain direction without changing his position.
 
is that sarcasm?

If you were map changed to the info_player_start it'd be easy to manipulate the direction/pitch he was facing.....but the landmark is a little 1 dimensional in the fact that it assumes you'll be map changing at the end of a long black tunnel then after loading come out the other side of the tunnel,



You know in HL2 when you teleport out of D.K's lab but it goes wrong and then it loads and then your outside of the lab window?

I want that.... a loading screen, then re-spawn in a new map facing in a different direction.....and a different place from before the loading....


/exhales
 
Hardly sarcasm. Every way I know of of manipulating a player's orientation also involves changing his position.

There's no changelevel involved in teleporting out of Kleiner's lab, though. It's all teleports in the same map. In HL1, inter-map teleportation was faked by teleporting the player to a black changelevel box outside the map (in which he'd stay only a moment) while throwing lightning sprites and bright flashes around.
 
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