Texture artists?

  • Thread starter Thread starter Pigeons
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Pigeons

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I am currently working on a 3d environment for Half-Life 2 (getting a big head start). I can create all the models i need for my level, but i have one drawback; texturing. I have experience in mapping, my level was picked for 3 major leagues for the Team Fortress Classic modification for Half-Life(link below).

I am looking for someone who knows how to create realistic textures for models. I have sketches on my map pretty much done and i feel if i get most if not all of these models done early on, it will be finished in no time. I am a hard worker, and i love doing this stuff, so alot of time will be spent on this.

If ANYONE is interested, please dont hesitate to email me at [email protected]

Thanks!

Here are pics of my TFC map that was selected for 3 leagues, and 3 pics of my dod map that wasnt released..
http://daenon.home.comcast.net/brian.html

and heres my m4a3 im currently working on (unfinished)

www.axislan.com/pigeons/side1.jpg
www.axislan.com/pigeons/side2.jpg
www.axislan.com/pigeons/m4render.avi (short render so you can see all angles)

If this showing this can get anyone to help with texturing (m4a3 model and others), it would be greatly appreciated, and with your help this will be A LOT easier.. thanks again!

Also, i can provide reference pics for all the textures i would be needing, to make it easier
 
I cant tell you at the moment, my educational copy of 3dsm 6 (got from my school) is having problems authenticating, which makes no sense

so i hafta wait until next week to fix it
 
the m4 is way too thin in places.

and... the forward assist is missing ;)
 
yea, its not finished at the moment, as you can see, no textures, or clip.. and minor fixes to be done, including your comments

thanks though
 
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