Okay... lets say i have a bigass brush (wall of an building) and i want to apply a texture on it, but when I do it looks very tiled. I know there's a way to scale the textures but I cant find a way. Help appreciated.
When you open the Texture Tool window, at the top left, there is something that looks like this
Scaleing
x: 1
y: 1
Change them both to a higher number. if you change them to 2 and 2 they will be twice as big. if you change them to 1 and 2 then only the y component will be twice as big and looked streched.