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Since the update of September 30th, known as the "Mann-Conomy" update, the Team Fortress 2 peer-to-peer marketplace has done exceedingly well. Valve promised contributors a generous percentage cut of royalties made from their items, so how well have they done?
Five Steam community members participated in the initial round of content creation. Rob Laro, Shawn Spetch, Steven Skidmore, Spencer Kern, and Shaylyn Hamm created items for Team Fortress 2 which were then made available to other community members for purchase from the in-game Mann Co. Store. Today they received checks for the first two weeks of sales, with royalties ranging from $39,000 to $47,000 per person.
Team Fortress 2 will provide regular updates to community-created content on the Mann Co. Store. Those interested in contributing to future updates should go here. On a final business note from Gabe:Funds from sales of community members' items were to be deposited directly into their PayPal accounts. However, within days, the revenue that their items generated exceeded PayPal's cap on the maximum deposit size. While Valve made alternate payment arrangements for the others, two of the community members flew to Seattle to receive their first checks directly.
"At a time when content creators are struggling with changing markets and evolving technologies, the Steam community is sending a clear message with these checks." "Platforms that enable this kind of peer-to-peer exchange of virtual goods and services are going to be enthusiastically received. They create an inherently greater efficiency in connecting creators and consumers."