the age of mods

dassbaba

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it seems to me that there are too many mods out there and not enough Qualified and Dedicated staff... (coders especially, how hard it's been for mods to find one!)

perhaps a community leader (an entity, like halflife2.net) should appeal to the mod community to scrape up their assets and divide them between the community - in other words have related mods combine or inactive mods disband and join other teams for the sake of the community....

ffs no more war and post-apocolypic and zombie mods!

just some thoughts, what do you forum trolls think?
 
This unfortunatly has been tried before, it doesn't really work, becuase people tend to work on what they want, and if people don't want to work on a mod, they simply won't work..


It's not a great idea, sorry ;(
 
I agree on some points there. Thankfully, I'm a one-man-mod-team, so my mod gets finished dependant on how arsed I can be to make it. And no, it's not WW2/3/cyberpunk/apocalyptic/drawing on anything that's infringing on intellectual property laws. But it does have a couple of zombies in it.

The mods will sort themselves out after the SDK is released - the ones that aren't going to work will split up and join the ones that will work. Mod leaders need to learn more about coding before declaring mods - coding's the fundamental part, so always learn how to do it.

-Angry Lawyer
 
You have to let people go there own way with mods, they are such individual things its hard to combine or put in a certain direction. Plus allowing everyone to work on there own helps them develop their skills, even if there mod never gets done. We will still get great mods, but I dont think we can force only good mods on everyone.
 
very well then, let the mob make mods


when was this tried before btw if you read this post again
 
It wouldn't work, for the above reasons, and that undertaking such a task would be more work than its worth.

If you search through past posts you'll find similar attempts that all failed.
 
Fenric said:
It wouldn't work, for the above reasons, and that undertaking such a task would be more work than its worth.

If you search through past posts you'll find similar attempts that all failed.

close this post!
 
dassbaba said:
it seems to me that there are too many mods out there and not enough Qualified and Dedicated staff... (coders especially, how hard it's been for mods to find one!)

perhaps a community leader (an entity, like halflife2.net) should appeal to the mod community to scrape up their assets and divide them between the community - in other words have related mods combine or inactive mods disband and join other teams for the sake of the community....

ffs no more war and post-apocolypic and zombie mods!

just some thoughts, what do you forum trolls think?

yes i agree quit with the psycho zombie war mods... those thigns are gay and wil never go anywhere... how abuot everyone join together and work on one hl2.net mod that everyone agrees on and knows wil be great?

-merc
 
merc said:
yes i agree quit with the psycho zombie war mods... those thigns are gay and wil never go anywhere... how abuot everyone join together and work on one hl2.net mod that everyone agrees on and knows wil be great?

-merc
That was tried too, it was chaos, finally we stopped arsing about with this everyone do everything crap idea and started to do it properly, ie: Sourceworld.

dassbaba, I'll close it when im good and ready, there's no flaming or spamming yet.
 
Blah, spam spam spam!!!

Yeah it wouldnt work, too many people want to make their "own" thing that its not even worth your time trying to make them conform to what the community wants. Imo some ideas are great, some suck, but lets leave judgement for when it suceeds or fails.
 
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