The best thing about this gen ...

Warbie

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... hasn't been new tech and big franchise sequels. It hasn't been strides taken in sophisticated story telling, branching dialogue, believable gameworlds. The best thing about this gen has been taking a step back to the gameplay heavy games we were playing years ago. Thank **** for xbla/psn/wiiware/steam downloadable games and the realisation that games are games, not interactive novels.

Rez HD
Lost Winds
Flower
Shadow Complex
Trine
Braid
World of Goo
SF2 HD
Trials HD
Shatter
Plants vs. Zombies
Bionic Commando Rearmed

:cheers:
 
You're now aware that all the games you mentioned have been for an extremely niche market and the average game player has never heard of any of the things on your list save for Street Fighter.

You're further aware that because those games are an extremely niche market, you are no longer the consumer that video game developers are listening to. "Taking a step back to gameplay heavy games?" Only if they're produced by garage teams.
 
No most of those were good games, that game, however, was overrated and just not very good.
 
You're now aware that all the games you mentioned have been for an extremely niche market and the average game player has never heard of any of the things on your list save for Street Fighter.

These games sell pretty well and I suspect most gamers - at least the kind of gamers that frequent gaming forums - have heard of most. Either way, gamers should be playing these games!

Only if they're produced by garage teams.

I meant a return to the kind of games we were getting on the early consoles up to the DC, before they tried to grow up and have things like narrative and emotional blah blah blah ...
 
Uh...we had games that had narrative and emotional context on old consoles...
 
Name some that weren't huge cheese fests.
 
Adding a subjective condition like "not a cheese fest" pretty much makes your argument undefeatable.
 
That wasn't intentional, and i'm pretty sure you know what I mean. I can't think of any old games that went in heavy on emotional content and very few stories with more ambition than you're the good guy now kill the baddy.
 
For a man who had an SNES, with all its jarpegs, I can't believe you're asking me to name some emotional games for you.
 
When I was a kid, Space Invaders was very emotional to me. I'm not kidding. As a child, I was always imagining fictional stories over those simple games.
 
God damn FFIII (US SNES) When dude died, and then like your awesome new teammate double-crossed you and - awww it was a rollercoaster. ;)
 
For a man who had an SNES, with all its jarpegs, I can't believe you're asking me to name some emotional games for you.

Did you really get emotionally invested in those games? I never found much depth to jrpgs, although I do love mammoth adventures and being swept up in epic deeds, and certainly got attached to some degree.
 
No not at all, but with the classical score and the interesting plot twists, (not to mention incredible graphics for the time) it was kinda cool... It was pretty epic with the airships and stuff. I guess I was like 15 at the time.
 
Totally. I've a very soft spot for old FF games - especially FF3/6. I was hooked from the raft escape near the start right through to tearing Kefka a new one :)
 
Did you really get emotionally invested in those games? I never found much depth to jrpgs
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You aren't worthy to be my enemy anymore.
 
That wasn't intentional, and i'm pretty sure you know what I mean. I can't think of any old games that went in heavy on emotional content and very few stories with more ambition than you're the good guy now kill the baddy.

Majora's Mask.
 
I think the best thing out of this gen is XboxLive. I havent tried the other 2 offerings so I cant compare but it's finally brought online distribution to consoles. also I kinda disagree with the Op and agree at the same time. sure those games are innovative and it shows what games are capable of but I'm still waiting for real innovation in terms of story. we're still at the infantile stage of video games; there's little complex adult themes in video games; boiled down it's just the same twitchy gameplay with a new control scheme or a new coat of paint. 30 years after the fact and we still havent, for the most part, moved away from appealing to teens with guns and big explosions; there's not much of an alternative for people looking for something much more in depth. to make a comparison to the literary world; we've produced hundreds of Stephen King novels but not a single The Great Gatsby, or Waiting for Godot, or Tolstoy's war and peace. until we move away from Boobs and guns we will never produce a Kafka or a Borges or a Poe. our bar is too low
 
No most of those were good games, that game, however, was overrated and just not very good.

Got to say although I have not played it it didn't look that interesting to me :|
 
The best thing about this generation is how snobbish elitism now has this harmless, fuzzy, apple-mac inspired 'no sharp corners' aesthetic. It's all family Wii-time, gurgle sound-effect, 'ho-ho-ho, Princess is in another castle but she's really the Manhattan project' tweeness, and like everything else in your opening post, it's already old.

Not that I don't like them, but they're just gaming's sideshows. We had flashgames last generation too.
For a man who had an SNES, with all its jarpegs, I can't believe you're asking me to name some emotional games for you.
Warbie is European. We weren't a JRPG market.
 
I'll emotionally invest in some live action Rebel Assault fmv sequences. Oh yeah. Mmm, actin. Tasty, tasty, beardmen flyin around in random acts of heroic stupidity.

Damn I want an iron pot helmet.
 
... hasn't been new tech and big franchise sequels. It hasn't been strides taken in sophisticated story telling, branching dialogue, believable gameworlds. The best thing about this gen has been taking a step back to the gameplay heavy games we were playing years ago. Thank **** for xbla/psn/wiiware/steam downloadable games and the realisation that games are games, not interactive novels.

Rez HD
Lost Winds
Flower
Shadow Complex
Trine
Braid
World of Goo
SF2 HD

Trials HD
Shatter
Plants vs. Zombies
Bionic Commando Rearmed

:cheers:

Games I've heard of marked. Can't say the rest are what make it great to be a "current gen" person...
 
this whole thread is all based on opinion, but i believe the re-playability of games is on the rise again. games that go online have much larger legs now than ever before and i believe the influx of more online can make a game feel more unique and fun
 
Rez HD
Lost Winds
Flower
Shadow Complex
Trine
Braid
World of Goo

SF2 HD
Trials HD
Shatter
Plants vs. Zombies
Bionic Commando Rearmed

My picks there :)

Although I have wanted to try rez
 
We had flashgames last generation too.

Most of the titles mentioned in the first post stand out either due to their originality or due how much of a simple pleasure they are to play. It's not elitism to praise them for what they do well or to point out where more mainstream efforts are failing to keep up, and writing such deserving games off as flash games and sideshows is doing them a disservice. Stern was going on about how games these days are a little more complex in structure and punctuated with the odd adult theme, but are essentially the same with a new coat of paint. I partly agree, but also feel they're moving too far away from the core basics that make games fun to play in the first place. Look at the new PoP, Assassin's Creed, Arkham Asylum, and the many posts cropping up in every gaming forum about the dumbing down of recent games. The more mainstream this hobby becomes the more gamers are having their hands held, and gameplay is suffering.

Although I have wanted to try rez

You have get that seen to - I think you'd love it :)

Majora's Mask.

Exception that proves the rule? ;) I'm not slagging off old games by saying they didn't go in for emotional content - these are the games I love the most - I just don't think that was a big part of what made them so engrossing.
 
I think the best thing out of this gen is XboxLive. I havent tried the other 2 offerings so I cant compare but it's finally brought online distribution to consoles. also I kinda disagree with the Op and agree at the same time. sure those games are innovative and it shows what games are capable of but I'm still waiting for real innovation in terms of story. we're still at the infantile stage of video games; there's little complex adult themes in video games; boiled down it's just the same twitchy gameplay with a new control scheme or a new coat of paint. 30 years after the fact and we still havent, for the most part, moved away from appealing to teens with guns and big explosions; there's not much of an alternative for people looking for something much more in depth. to make a comparison to the literary world; we've produced hundreds of Stephen King novels but not a single The Great Gatsby, or Waiting for Godot, or Tolstoy's war and peace. until we move away from Boobs and guns we will never produce a Kafka or a Borges or a Poe. our bar is too low
Boobs and guns? *Uh-huh-huh-huh* Cool.

Oh, Warbie? FF III/VI rocks and is better than FF VII. Sephiroth is a pussy compared to Kefka. Just thought fans of FF VII should know my opinion.
 
FF III/VI rocks and is better than FF VII. Sephiroth is a pussy compared to Kefka. Just thought fans of FF VII should know my opinion.

I've been saying just that for years :cheers:
 
You're now aware that all the games you mentioned have been for an extremely niche market and the average game player has never heard of any of the things on your list save for Street Fighter.

You're further aware that because those games are an extremely niche market, you are no longer the consumer that video game developers are listening to. "Taking a step back to gameplay heavy games?" Only if they're produced by garage teams.

I dunno man, a lot of my stoner friends who do almost nothing but play live music all day and aren't gamers at all somehow discovered World of Goo, Plants vs Zombies and Geometry Wars and all of them love that shit.

I more or less agree with Warbie on this one. All hail the creative, back-to-basics indie developers!
 
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