The Citadel

James Isaac

Newbie
Joined
Sep 24, 2003
Messages
465
Reaction score
0
I want to add the citadel in the distance in the back of my map like in City 17 and on dm_overwatch in HL2DM. So, I would be really grateful if someone would let me know:

1) Which model do I use (there are about 5 to choose from)?
2) How do I get it into a 3D skybox? It won't let me resize it (probably because it's an entity and not just a normal brush thing).

Oh and also, how do I add in one of those big monitors like the one on the pillar when you walk out of the trainstation in HL2 Single Player?


Thanks,
James
 
The monitor can be done with the camera tutoral. There's two or three out now. Just make a really big brush for the "tv" (monitor). I don't have the link off hand, and there are litterally dozens of new topics on this section daily. Do a search for "make a monitor". Should give you something. (I know I know- I hate to be told to "just search for it".)

Quick paraphrase of tutorial:

It involves three entities:
point_camera
info_camera_link
func_wall (with monitor texture)

make point_camera, name it, and point it where you want. Make func_wall, name, texture it all with NoDraw, then using the apply texture thing (the one that allows you to do an individual face) put a monitor texture on. (Browse -> "monitor" and use one of the "dev monitor" textures. Note: Combine monitors are translucent in nature.) Then fill in the info_camera_link with the names of the Camera and Monitor (point_camera / func_wall) in the appropriate fields. Compile and test. Hope that helps.
---
As far as the Citidel? Not a single clue. Sorry.
 
the citadel is just a small model for placing in a 3dskybox, the 3dskybox is just a self contained mini map with a sky camera in it, to see it you just give your regular part of the map skybox sky.
 
The model has already been scaled down?

If that's what you mean, then to what scale should it be in the 3D skybox?
 
James Isaac said:
The model has already been scaled down?

If that's what you mean, then to what scale should it be in the 3D skybox?
the scale of the 3dskybox is upto you, i think generally HL2 uses a scale of 16, you can change that in the sky camera properties, generally its trial an error though to get things working just right
 
Back
Top