I
iluyshin
Guest
Heres a little config i knocked up for peeps.
Of course you don't need all of it, Just take the binds if you like.
The Creation Config v 0.1 by iluyshin.
Readme:
Vehicles: Helicopters and Gunships will hover about in a cicrle then find a fixed spot to stay, this is due to no way points on the
map for them to follow. Striders will attack anything hostile that gets close to it, If attacked by an antliongaurd the strider
will take off.
Snipers: Sniper model do not move/react/have a weapon model, They can only be killed by grenades, rockets , Secondary fire from ar2.
Turrets: Turrets are always hostile, To get them to stand up, place them on a flat surface have the Rocket launcher in hand or
grav gun when placing them (dunno why but seems to work better with these weapons) Be close to the ground. Moving them: Pick up
from directly behind with grav gun or use button, Then crouch and place.
Barnacles: Rarely work, They normally end up getting stuck on the floor.
Weapons: Stunsticks only work with metrocops. I didn't bother putting in weapons which do not work. RPG's will work with combine
troops but there is no firing and reloading animation.
FAQS:
Q: Why no main NPC's like alyx.
A: Coz i don't like them.
Q: These keys are funny why did you put them like this?
A: I have used this setup for every FPS for the last 10 years, I won't change now.
Q: How do you spawn a medic class with resistance citizens?
A: That will come when it works fully.
Q: Where are the elite combine troops?
A: On holiday.
// Combine NPC
Overwatch //
bind "a" "npc_create npc_metropolice"
bind "s" "npc_create npc_combine_s"
bind "d" "npc_create npc_manhack"
bind "f" "npc_create npc_cscanner"
bind "g" "npc_create npc_rollermine"
Turrets //
bind "h" "npc_create npc_turret_floor"
Vehicles //
bind "j" "npc_create npc_helicopter"
bind "k" "npc_create npc_combinegunship"
bind "l" "npc_create npc_combinedropship"
bind ";" "give npc_strider"
Other //
bind "'" "npc_create npc_sniper"
// Xen
Zombies //
bind "\" "npc_create npc_zombie_torso"
bind "z" "npc_create npc_zombie"
bind "x" "npc_create npc_fastzombie"
bind "c" "npc_create npc_poisonzombie"
Head crabs //
bind "v" "npc_create_aimed npc_headcrab"
bind "b" "npc_create npc_headcrab_fast"
bind "n" "npc_create npc_headcrab_poison"
bind "m" "npc_create npc_headcrab_black"
Other //
bind "," "npc_create npc_barnacle"
// Antlion
bind "p" "npc_create npc_antlion"
bind "o" "npc_create npc_antlionguard"
// Resistance
citizens //
bind "1" "npc_citizen_auto_player_squad 1"
bind "2" "npc_create npc_citizen"
// Weapons
bind "q" "npc_create_equipment weapon_pistol"
bind "w" "npc_create_equipment weapon_357"
bind "e" "npc_create_equipment weapon_shotgun"
bind "r" "npc_create_equipment weapon_smg1"
bind "t" "npc_create_equipment weapon_ar2"
bind "y" "npc_create_equipment weapon_crossbow"
bind "u" "npc_create_equipment weapon_rpg"
bind "i" "npc_create_equipment weapon_stunstick"
// Health and Amour
bind "[" "item_healthkit"
bind "]" "item_battery"
// Ai Settings
bind "=" "ai_disable 0"
// Remove ENT
bind "-" "ent_remove"
// Cheats
bind "8" "god"
bind "7" "impulse 101"
bind "6" "notarget"
bind "5" "noclip"
sv_cheats "1"
// Keys
bind "ENTER" "+reload"
bind "ESCAPE" "cancelselect"
bind "`" "toggleconsole"
bind "UPARROW" "+jump"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+moveleft"
bind "RIGHTARROW" "+moveright"
bind "CTRL" "+duck"
bind "SHIFT" "+walk"
bind "F5" "jpeg"
bind "F6" "save quick"
bind "F9" "load quick"
bind "DEL" "phys_swap"
bind "PGDN" "impulse 50"
bind "END" "+use"
bind "KP_HOME" "+zoom"
bind "KP_LEFTARROW" "slot1"
bind "KP_END" "impulse 100"
bind "KP_DOWNARROW" "slot6"
bind "KP_INS" "+speed"
bind "MWHEELDOWN" "slot3"
bind "MWHEELUP" "slot2"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+forward"
bind "MOUSE3" "+attack2"
bind "PAUSE" "pause"
// CL + other net cmd settings. - These are for online play.
cl_team "default"
cl_class "default"
cl_observercrosshair "1"
cl_upspeed "320"
cl_forwardspeed "400"
cl_backspeed "400"
cl_idealpitchscale "0.8"
cl_allowdownload "1"
cl_forcepreload "0"
cl_soundfile "sound/player/jingle.wav"
cl_logofile "materials/decals/spraylogo.vtf"
cl_timeout "30"
cl_cmdbackup "2"
cl_updaterate "20"
cl_cmdrate "30"
Net //
net_graph "0"
net_scale "5"
net_graphpos "1"
net_graphsolid "1"
name "enter"
// Mouse
Mouse Sens //
sensitivity "3"
m_side "0.8"
m_yaw "0.022"
m_forward "1"
m_customaccel "0"
m_customaccel_scale "0.04"
m_customaccel_max "0"
m_customaccel_exponent "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_mousespeed "1"
m_pitch "0.022"
m_filter "1"
// Cam
cam_command "0"
cam_snapto "0"
cam_idealyaw "90"
cam_idealpitch "0"
cam_idealdist "64"
// C_ + CC_
c_maxpitch "90"
c_minpitch "0"
c_maxyaw "135"
c_minyaw "-135"
c_maxdistance "200"
c_mindistance "30"
c_orthowidth "100"
c_orthoheight "100"
CC //
cc_linger_time "1.0"
cc_predisplay_time "0.25"
cc_subtitles "0"
cc_lang ""
// Others
g_antlion_maxgibs "16"
hud_quickinfo "0"
muzzleflash_light "1"
spec_scoreboard "0"
closecaption "0"
crosshair "1"
// Joystick cmds
joy_name "joystick"
joy_forwardthreshold "0.15"
joy_sidethreshold "0.15"
joy_pitchthreshold "0.15"
joy_yawthreshold "0.15"
joy_forwardsensitivity "-1"
joy_sidesensitivity "-1"
joy_pitchsensitivity "1"
joy_yawsensitivity "-1"
joy_wingmanwarrier_centerhack "0"
joy_wingmanwarrier_turnhack "0"
joy_diagonalpov "0"
// Skill
skill "3"
lookspring "0"
lookstrafe "0"
joystick "0"
hud_fastswitch "1"
g_test_new_antlion_jump "1"
scene_showfaceto "0"
ai_report_task_timings_on_limit "0"
ai_think_limit_label "0"
npc_height_adjust "1"
scene_showlook "0"
scene_showmoveto "0"
func_break_max_pieces "15"
suitvolume "0.25"
sv_noclipaccelerate "5"
sv_noclipspeed "3"
sv_specaccelerate "5"
sv_specspeed "3"
sv_specnoclip "1"
sv_skyname "sky_day02_06"
sv_backspeed "0.6"
voice_forcemicrecord "1"
voice_enable "1"
voice_scale "1"
snd_duckerthreshold "0.15"
snd_duckerreleasetime "2.5"
snd_duckerattacktime "0.5"
snd_ducktovolume "0.55"
adsp_debug "0"
dsp_dist_max "1440.0"
dsp_dist_min "0.0"
snd_mixahead "0.1"
snd_musicvolume "1.0"
volume "1.0"
snd_pitchquality "1"
sv_forcepreload "0"
sv_voiceenable "1"
dsp_enhance_stereo "1"
dsp_volume "1.0"
dsp_slow_cpu "0"
cl_allowupload "1"
mp_decals "200"
r_drawmodelstatsoverlaymax "1.5"
r_drawmodelstatsoverlaymin "0.1"
r_eyesize "0"
r_eyeshift_z "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
r_eyemove "1"
r_eyegloss "1"
r_aspectratio "0"
con_enable "1"
sv_unlockedchapters "14"
password ""
bgmvolume "1"
vprof_unaccounted_limit "0.3"
vprof_verbose "1"
vprof_graphheight "256"
vprof_graphwidth "512"
texture_budget_background_alpha "128"
texture_budget_panel_bottom_of_history_fraction ".25"
texture_budget_panel_height "284"
texture_budget_panel_width "512"
texture_budget_panel_y "450"
texture_budget_panel_x "0"
budget_panel_height "384"
budget_panel_width "512"
budget_panel_y "50"
budget_panel_x "0"
budget_background_alpha "128"
budget_bargraph_range_ms "16.6666666667"
budget_panel_bottom_of_history_fraction ".25"
budget_history_range_ms "66.666666667"
budget_history_numsamplesvisible "100"
budget_show_history "1"
budget_show_averages "0"
budget_show_peaks "1"
budget_averages_window "30"
budget_peaks_window "30"
budget_bargraph_background_alpha "128"
Of course you don't need all of it, Just take the binds if you like.
The Creation Config v 0.1 by iluyshin.
Readme:
Vehicles: Helicopters and Gunships will hover about in a cicrle then find a fixed spot to stay, this is due to no way points on the
map for them to follow. Striders will attack anything hostile that gets close to it, If attacked by an antliongaurd the strider
will take off.
Snipers: Sniper model do not move/react/have a weapon model, They can only be killed by grenades, rockets , Secondary fire from ar2.
Turrets: Turrets are always hostile, To get them to stand up, place them on a flat surface have the Rocket launcher in hand or
grav gun when placing them (dunno why but seems to work better with these weapons) Be close to the ground. Moving them: Pick up
from directly behind with grav gun or use button, Then crouch and place.
Barnacles: Rarely work, They normally end up getting stuck on the floor.
Weapons: Stunsticks only work with metrocops. I didn't bother putting in weapons which do not work. RPG's will work with combine
troops but there is no firing and reloading animation.
FAQS:
Q: Why no main NPC's like alyx.
A: Coz i don't like them.
Q: These keys are funny why did you put them like this?
A: I have used this setup for every FPS for the last 10 years, I won't change now.
Q: How do you spawn a medic class with resistance citizens?
A: That will come when it works fully.
Q: Where are the elite combine troops?
A: On holiday.
// Combine NPC
Overwatch //
bind "a" "npc_create npc_metropolice"
bind "s" "npc_create npc_combine_s"
bind "d" "npc_create npc_manhack"
bind "f" "npc_create npc_cscanner"
bind "g" "npc_create npc_rollermine"
Turrets //
bind "h" "npc_create npc_turret_floor"
Vehicles //
bind "j" "npc_create npc_helicopter"
bind "k" "npc_create npc_combinegunship"
bind "l" "npc_create npc_combinedropship"
bind ";" "give npc_strider"
Other //
bind "'" "npc_create npc_sniper"
// Xen
Zombies //
bind "\" "npc_create npc_zombie_torso"
bind "z" "npc_create npc_zombie"
bind "x" "npc_create npc_fastzombie"
bind "c" "npc_create npc_poisonzombie"
Head crabs //
bind "v" "npc_create_aimed npc_headcrab"
bind "b" "npc_create npc_headcrab_fast"
bind "n" "npc_create npc_headcrab_poison"
bind "m" "npc_create npc_headcrab_black"
Other //
bind "," "npc_create npc_barnacle"
// Antlion
bind "p" "npc_create npc_antlion"
bind "o" "npc_create npc_antlionguard"
// Resistance
citizens //
bind "1" "npc_citizen_auto_player_squad 1"
bind "2" "npc_create npc_citizen"
// Weapons
bind "q" "npc_create_equipment weapon_pistol"
bind "w" "npc_create_equipment weapon_357"
bind "e" "npc_create_equipment weapon_shotgun"
bind "r" "npc_create_equipment weapon_smg1"
bind "t" "npc_create_equipment weapon_ar2"
bind "y" "npc_create_equipment weapon_crossbow"
bind "u" "npc_create_equipment weapon_rpg"
bind "i" "npc_create_equipment weapon_stunstick"
// Health and Amour
bind "[" "item_healthkit"
bind "]" "item_battery"
// Ai Settings
bind "=" "ai_disable 0"
// Remove ENT
bind "-" "ent_remove"
// Cheats
bind "8" "god"
bind "7" "impulse 101"
bind "6" "notarget"
bind "5" "noclip"
sv_cheats "1"
// Keys
bind "ENTER" "+reload"
bind "ESCAPE" "cancelselect"
bind "`" "toggleconsole"
bind "UPARROW" "+jump"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+moveleft"
bind "RIGHTARROW" "+moveright"
bind "CTRL" "+duck"
bind "SHIFT" "+walk"
bind "F5" "jpeg"
bind "F6" "save quick"
bind "F9" "load quick"
bind "DEL" "phys_swap"
bind "PGDN" "impulse 50"
bind "END" "+use"
bind "KP_HOME" "+zoom"
bind "KP_LEFTARROW" "slot1"
bind "KP_END" "impulse 100"
bind "KP_DOWNARROW" "slot6"
bind "KP_INS" "+speed"
bind "MWHEELDOWN" "slot3"
bind "MWHEELUP" "slot2"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+forward"
bind "MOUSE3" "+attack2"
bind "PAUSE" "pause"
// CL + other net cmd settings. - These are for online play.
cl_team "default"
cl_class "default"
cl_observercrosshair "1"
cl_upspeed "320"
cl_forwardspeed "400"
cl_backspeed "400"
cl_idealpitchscale "0.8"
cl_allowdownload "1"
cl_forcepreload "0"
cl_soundfile "sound/player/jingle.wav"
cl_logofile "materials/decals/spraylogo.vtf"
cl_timeout "30"
cl_cmdbackup "2"
cl_updaterate "20"
cl_cmdrate "30"
Net //
net_graph "0"
net_scale "5"
net_graphpos "1"
net_graphsolid "1"
name "enter"
// Mouse
Mouse Sens //
sensitivity "3"
m_side "0.8"
m_yaw "0.022"
m_forward "1"
m_customaccel "0"
m_customaccel_scale "0.04"
m_customaccel_max "0"
m_customaccel_exponent "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_mousespeed "1"
m_pitch "0.022"
m_filter "1"
// Cam
cam_command "0"
cam_snapto "0"
cam_idealyaw "90"
cam_idealpitch "0"
cam_idealdist "64"
// C_ + CC_
c_maxpitch "90"
c_minpitch "0"
c_maxyaw "135"
c_minyaw "-135"
c_maxdistance "200"
c_mindistance "30"
c_orthowidth "100"
c_orthoheight "100"
CC //
cc_linger_time "1.0"
cc_predisplay_time "0.25"
cc_subtitles "0"
cc_lang ""
// Others
g_antlion_maxgibs "16"
hud_quickinfo "0"
muzzleflash_light "1"
spec_scoreboard "0"
closecaption "0"
crosshair "1"
// Joystick cmds
joy_name "joystick"
joy_forwardthreshold "0.15"
joy_sidethreshold "0.15"
joy_pitchthreshold "0.15"
joy_yawthreshold "0.15"
joy_forwardsensitivity "-1"
joy_sidesensitivity "-1"
joy_pitchsensitivity "1"
joy_yawsensitivity "-1"
joy_wingmanwarrier_centerhack "0"
joy_wingmanwarrier_turnhack "0"
joy_diagonalpov "0"
// Skill
skill "3"
lookspring "0"
lookstrafe "0"
joystick "0"
hud_fastswitch "1"
g_test_new_antlion_jump "1"
scene_showfaceto "0"
ai_report_task_timings_on_limit "0"
ai_think_limit_label "0"
npc_height_adjust "1"
scene_showlook "0"
scene_showmoveto "0"
func_break_max_pieces "15"
suitvolume "0.25"
sv_noclipaccelerate "5"
sv_noclipspeed "3"
sv_specaccelerate "5"
sv_specspeed "3"
sv_specnoclip "1"
sv_skyname "sky_day02_06"
sv_backspeed "0.6"
voice_forcemicrecord "1"
voice_enable "1"
voice_scale "1"
snd_duckerthreshold "0.15"
snd_duckerreleasetime "2.5"
snd_duckerattacktime "0.5"
snd_ducktovolume "0.55"
adsp_debug "0"
dsp_dist_max "1440.0"
dsp_dist_min "0.0"
snd_mixahead "0.1"
snd_musicvolume "1.0"
volume "1.0"
snd_pitchquality "1"
sv_forcepreload "0"
sv_voiceenable "1"
dsp_enhance_stereo "1"
dsp_volume "1.0"
dsp_slow_cpu "0"
cl_allowupload "1"
mp_decals "200"
r_drawmodelstatsoverlaymax "1.5"
r_drawmodelstatsoverlaymin "0.1"
r_eyesize "0"
r_eyeshift_z "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
r_eyemove "1"
r_eyegloss "1"
r_aspectratio "0"
con_enable "1"
sv_unlockedchapters "14"
password ""
bgmvolume "1"
vprof_unaccounted_limit "0.3"
vprof_verbose "1"
vprof_graphheight "256"
vprof_graphwidth "512"
texture_budget_background_alpha "128"
texture_budget_panel_bottom_of_history_fraction ".25"
texture_budget_panel_height "284"
texture_budget_panel_width "512"
texture_budget_panel_y "450"
texture_budget_panel_x "0"
budget_panel_height "384"
budget_panel_width "512"
budget_panel_y "50"
budget_panel_x "0"
budget_background_alpha "128"
budget_bargraph_range_ms "16.6666666667"
budget_panel_bottom_of_history_fraction ".25"
budget_history_range_ms "66.666666667"
budget_history_numsamplesvisible "100"
budget_show_history "1"
budget_show_averages "0"
budget_show_peaks "1"
budget_averages_window "30"
budget_peaks_window "30"
budget_bargraph_background_alpha "128"