Steel.Inferno
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- Apr 26, 2005
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This is that "crossplay" game professing to have innovating... crossplay... gameplay. It's the cover of the feb GFW. I read the article and it sounds pretty interesting, in a wow this is nearly doomed to fail, but damn cool way. I'll try and explain it, but it is still very confusing to me.
As best I understand it, players are divided into two groups: Story mode, which is solo or Co-Op until crossplay is in effect, and skirmish mode, which is more standard round-based multiplayer. When Story players reach various points, such as in this example where the "Elites" Postmodern Templar Knights with guns, a "skyhook" and similar equipment, need to steal a special drill from another faction. Its weird, alternate reality stuff, where the Knights Templar basically won, Renaissance never happened... um. I can't explain it, their story is too plain crazy.
Suffice to say, it's run-of-the-mill mercs with nothing too much odder than jetpacks versus quite high tech supersoldiers. When the story players need to do such a mission as stealing this drill, the pop into a multiplayer server, which is rearranged for crossplay. The elites, in this example, are pitted against mercs of a hostile faction. The elites are two Co-Op story moders, mercs are multiplayer skirmishers, who up until this had been playing a CS-style match. It also says that the mercs could be split up, one team helping elites, other against, and other formats. Elites are better, and mercs are in for a tough fight, but they earn points for beating elites which can be used in normal skirmishes for some neat bonus. And like Story players can "raid" Skirmish battlefields, likewise Skirmishers can go to the Story players' map and interact there. They described that as like in the Matrix, where Agents would take over anyone spotting Neo. So when an A.I. guard sees you in Story mode, a skirmisher merc might take over and make it a much more challenging fight.
It really sounds promising, to me, but also a bit ambitious. Then again, it's loosely scheduled for 2008, so they have time. There's more info on 1up and the like if anyone is interested.
As best I understand it, players are divided into two groups: Story mode, which is solo or Co-Op until crossplay is in effect, and skirmish mode, which is more standard round-based multiplayer. When Story players reach various points, such as in this example where the "Elites" Postmodern Templar Knights with guns, a "skyhook" and similar equipment, need to steal a special drill from another faction. Its weird, alternate reality stuff, where the Knights Templar basically won, Renaissance never happened... um. I can't explain it, their story is too plain crazy.
Suffice to say, it's run-of-the-mill mercs with nothing too much odder than jetpacks versus quite high tech supersoldiers. When the story players need to do such a mission as stealing this drill, the pop into a multiplayer server, which is rearranged for crossplay. The elites, in this example, are pitted against mercs of a hostile faction. The elites are two Co-Op story moders, mercs are multiplayer skirmishers, who up until this had been playing a CS-style match. It also says that the mercs could be split up, one team helping elites, other against, and other formats. Elites are better, and mercs are in for a tough fight, but they earn points for beating elites which can be used in normal skirmishes for some neat bonus. And like Story players can "raid" Skirmish battlefields, likewise Skirmishers can go to the Story players' map and interact there. They described that as like in the Matrix, where Agents would take over anyone spotting Neo. So when an A.I. guard sees you in Story mode, a skirmisher merc might take over and make it a much more challenging fight.
It really sounds promising, to me, but also a bit ambitious. Then again, it's loosely scheduled for 2008, so they have time. There's more info on 1up and the like if anyone is interested.