BabyHeadCrab
The Freeman
- Joined
- Dec 2, 2003
- Messages
- 23
- Reaction score
- 602
living / showing the psycological effects and processes Snake goes through in an all out war.
Well I read the post on the PS3 and in perticular noted the part about mgs4 having more urban like enviroments and such. Well MGS games constantly make reference to large wars and battles, and how Snake was a hero in this wars. Well i'd like to play as snake being the war hero. The gameplay would be hard to devlope however since every other MGS title has taken the one man army direction.
Living out the Zanzibar incident described briefly in MGS would be nice (well this actually happened in an earlier game for SNES I believe) but seeing the artistic talent applied to metal gear, except in a war enviroment (as hectic as say d-day in MOH) or stalingrad in COD) would be amazing.
Snake as he stands, has very little room for innovation.. although i've loved practically every MGS espionage title they can only reinvent the same gameplay process so many times until it gets dry, and i'd hate to see the franchise ever get that tired. When MGS first came out it revolutionized and showed us what a creative and inspired developer can really accomplish.. i'd like to see Hideo and his gang pull this off again and take Snake in an entirely different direction.
Well I read the post on the PS3 and in perticular noted the part about mgs4 having more urban like enviroments and such. Well MGS games constantly make reference to large wars and battles, and how Snake was a hero in this wars. Well i'd like to play as snake being the war hero. The gameplay would be hard to devlope however since every other MGS title has taken the one man army direction.
Living out the Zanzibar incident described briefly in MGS would be nice (well this actually happened in an earlier game for SNES I believe) but seeing the artistic talent applied to metal gear, except in a war enviroment (as hectic as say d-day in MOH) or stalingrad in COD) would be amazing.
Snake as he stands, has very little room for innovation.. although i've loved practically every MGS espionage title they can only reinvent the same gameplay process so many times until it gets dry, and i'd hate to see the franchise ever get that tired. When MGS first came out it revolutionized and showed us what a creative and inspired developer can really accomplish.. i'd like to see Hideo and his gang pull this off again and take Snake in an entirely different direction.