jimbo118
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- Joined
- Nov 22, 2004
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well what things erk you about the gameplay in bf2? what would you like changed if anything...
what i'd like to see changed:
1) All sniper rifles need to be more accurate...
2) the usmc got shafted in the weapon department for the medic and possibly the assault class, the m-16 is terribly weak compared to the ak 101, i nearly always play medic in a squad but when on the us side i reconsider just coz the m16 is so weak, being burst doesnt help, if your caught in an alleyway or tight area against an auto you're dead, when PLA or Mec you have a much better chance...
3) Support weapons need to be more accurate when prone, the spray on these is way too much for me, even when firing burst when prone...
4) Helicopters need to be weaker vs tank and antitank shells. Likewise if an AT kit guy is standing by a flag a chopper is trying to hover over it should go down one hit to the engine/cockpit two hits anywhere else.
5) More Game Modes, where teams are made defend/attack a certain target...some maps have too many flags i think...
6) Vehicles need to stop crushing you to death by moving a centimetre in your direction whether occupied or not.
7) Spec ops need points for destroying arty, radars and com stations at enemy bases
8) Remove the ability to repair artillery and other commander structures by dropping supplies at them. Let engineers work...and the class will become more popular hopefully..
9) maybe the ability to defuse/disable c4 at flags, its quite annoying getting to flag and seeing it surrounded by c4 with the planters nowhere in sight just waiting for the flag to go neutral, maybe engineers could have this ability or everyone with the knife...although its a good tactic and there is a risk of tk'ing too so it has its +'s & -'s..
10) assault's smoke grenade needs to be thicker/wider...
can't think of anymore atm
what i'd like to see changed:
1) All sniper rifles need to be more accurate...
2) the usmc got shafted in the weapon department for the medic and possibly the assault class, the m-16 is terribly weak compared to the ak 101, i nearly always play medic in a squad but when on the us side i reconsider just coz the m16 is so weak, being burst doesnt help, if your caught in an alleyway or tight area against an auto you're dead, when PLA or Mec you have a much better chance...
3) Support weapons need to be more accurate when prone, the spray on these is way too much for me, even when firing burst when prone...
4) Helicopters need to be weaker vs tank and antitank shells. Likewise if an AT kit guy is standing by a flag a chopper is trying to hover over it should go down one hit to the engine/cockpit two hits anywhere else.
5) More Game Modes, where teams are made defend/attack a certain target...some maps have too many flags i think...
6) Vehicles need to stop crushing you to death by moving a centimetre in your direction whether occupied or not.
7) Spec ops need points for destroying arty, radars and com stations at enemy bases
8) Remove the ability to repair artillery and other commander structures by dropping supplies at them. Let engineers work...and the class will become more popular hopefully..
9) maybe the ability to defuse/disable c4 at flags, its quite annoying getting to flag and seeing it surrounded by c4 with the planters nowhere in sight just waiting for the flag to go neutral, maybe engineers could have this ability or everyone with the knife...although its a good tactic and there is a risk of tk'ing too so it has its +'s & -'s..
10) assault's smoke grenade needs to be thicker/wider...
can't think of anymore atm