The HL2 media release on Steam is a bigger deal than you think.

Adam

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Ok this is just my opinion based on a few logical assumptions and some things I've learned from all the interviews and Q&A threads.

I think it's very logical to assume that Valve is using this HL2 media release on Steam as a 'test' to get a glimse of what will happen once they release HL2 as a game onto Steam for purchase. The media is 800 megs of hi-res glory, that's more space taken up than a full installation of HL1. HL2 will undoubtedly be double that size atleast, and having thousands of people downloading a game of that size off of Steam and its content providers optical carrier lines could bring up unexpected problems.

Notice that they already released atleast 3 patches, and seem to be trying to get every single server active, for Steam itself before they released any new media. They are most likly setting Steam up for the most optimal status before releasing the content, atleast a status they expect will be available during the first week of Sept 30th. Once they actualy do release the media, you can be sure they will be closely monitoring every aspect of the flow of content delivery and its performance, and reliability. After all, you wouldn't want Valve to wait until Sept 30th and release such a huge, high in demand game without first testing how far you can push Steam? (Heh, usualy Steam does the pushing!)

If something went wrong during the initial release of HL2 over Steam, that would do major damage to Steam's creditbility, and less people would have the faith of purchasing HL2 over Steam. Especialy when they can buy it in stores and be gaurenteed that the game would be in their grasp and functional. That would be a major blow since Steam has not produced a single dime for Valve as of yet, and would be quite a set back and let down. This makes it natural that Valve should take their time carefully planning the release of the new media only once Steam is up to par, and shows why they havent just released the media to internet sites like other companies would normaly do. Let's face it, Valve knows what they are doing. And their outcome expectations for the release have high priority rather than just throwing the media out into our faces without regard to the benifits that they could reap out of a well planned and confined release that was monitored and improved upon afterwards.

It's actualy quite fun to be using Steam right now, to think that Half-Life 2 is %100 tied into Steam as the regular server browser, friends message ability, etc, even if you didn't buy HL2 over Steam. This means that we are actualy using a piece of HL2 as we speak, and as they further develope HL2 and its multiplayer component is even more tied in with Steam as the general use server browser, our client versions are updated on the fly as they update it for HL2! We are actual beta testers for a little section of HL2! Love Steam or hate it, it's going to be mainstream once HL2 is released, and your going to be using it alot I assume for multiplayer!

(I could be wrong, but from everything I've read, it seems like Steam really is going to replace the Half-Life 1 style server browser completely. Why not anyways? Didn't put all that programming effort into Steam for nothing! Might as well put the darn thing to good use!) :)
 
I agree. However, I'm still going to buy it in a store. Why? I like having back-up cds, and I have a 500 MB cap. :(
 
I think you're pretty spot on there Adam.

I think we've found our first Steam Fan-Boy ;)

jk


Very valid comments there IMO.
 
Steam is pretty neat
but you gotta admit,
waiting for the media
is simply bullsh*t.
 
Originally posted by eediot
I agree. However, I'm still going to buy it in a store. Why? I like having back-up cds, and I have a 500 MB cap. :(

Seeing as I almost average that much per hour that sucks. Are you on a 56K connection, because there's really no excuse to have that low a cap on a broadband connection.
 
I have to agree with both Adam and BWMASTER. I do agree that releasing content of this size on a fairly new network (steam) is a difficult thing to do, especially when some of your servers are down. But I also do think that this wait has been crap, since we were told that we shoul have had the media last week. Now it's Friday of the next week, and still no media. They should have picked a more realistic release date instead of letting fans down constantly with pushed back dates for release.
 
Agree with Adam. People should just stop whining about having to wait day or two longer and try to see the big picture.
 
so the media release date is officially monday?

IF not then they can [edited out for unsuitable content]
 
And you can get the [edited out for unsuitable content] out of these forums. Imho admins should ban people for posting another media topic like "Whoops, they didn't make it again".

Anyway Adam, I like your posts, all of them always to the point and shows that you did some research before posting some random crap and regret it later. At least your post helped me to understand better what Valve doing right now.
 
Its been more than a day or two longer... but I'm not going to complain much...

I just wish the media would be released so I can watch it and drool some more. :D
 
No problem Mr.Reak. Glad I could shine some light on the matter! Just remember that most of what I said is speculation right now. :)
 
Very nicely created thread, Adam. And dont be mad that the videos arnt out. Yes it does suck, BUT they dont owe us shit, so dont be mad at them, be mad at yourself for not understanding the importance of them stress testing.
 
Originally posted by Adam
Ok this is just my opinion based on a few logical assumptions and some things I've learned from all the interviews and Q&A threads.

I think it's very logical to assume that Valve is using this HL2 media release on Steam as a 'test' to get a glimse of what will happen once they release HL2 as a game onto Steam for purchase. The media is 800 megs of hi-res glory, that's more space taken up than a full installation of HL1. HL2 will undoubtedly be double that size atleast, and having thousands of people downloading a game of that size off of Steam and its content providers optical carrier lines could bring up unexpected problems.

i hope u didnt say that hl2 willl be at least 800 megs...hl2 will be at LEAST over 1.5GB. my guess is like 3-4 GB
 
That's a bit OTT.

It's probably gonna be no more than 4 CDs so less than 2.4GB
 
ut2k3 and splinter cell are both about 2 gigs and they are short games.
 
ok not really trying to be rude but i mean its telling me something about a team not really being ready. Bug's exist.. i know.. but valve, this is your name and creditibility on the line. sept 30th comes along what am i suppose to expect. Ive followed hl long enough to witness the massive ammount of delays. I followed TF2 until everyone forgot about it.. communitys shurnk to non existant. Its not that this media is the first time this has ever been delayed,.. it happens with patches and mods all the time with valve.. cs 1.6 was a november test.. its july. I just hope to god that on sept 30th won't be another letdown.
 
i agree with what Adam posted... pple need to be patient about stuff..

think of it this way.. would u be more ticked off if Valve did some minor stress testing of Steam and just released HL2 on September 30th, only to see that the servers can't handle the massive download connections etc.. that millions of pple are trying at the same time?

or

have them stress test it, make sure the servers, connections by the millions can be handled before they release it to the public.

i think pple would be more pissed if Valve went through with the releases and alot of pple started having problems..

give them the time needed, show patience and hopefully when its time to release, everything goes smoothly :)
 
People talking about size of the game when its installed doesn't at all mean how many CD's the game will be...

WC3 was one CD, and its Expansion 1 CD... it had divx... videos so not so big, but multiple videos, and many long campaigns... The number of CD's depends on how they can compress the data...
 
BWMASTER, are you known as Rudolph the Red by any chance in another forum..?
 
You're Right

Hunter's right. With all the texturing dimentions being a lot bigger than the last one, it will prolly be about 3-4 gigs.
 
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