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OTCS Bryy
Guest
Hello Folks.
My name is Bryy, I produce/write a machinima series called Over the Counter-Strike (http://otcs.vugaming.com) and like you, I love what the Source engine offers. However, we'd like to implement this further, and make an actual mod that allows people to make their own machinima in the Source engine.
Think about it. A mod fully geared towards film making. Humans controlling actors, specifying themselves through the interface who they're looking at, what body emotions they might be expressing, custom animations, being able to "play" faceposer .wavs to express facial emotions and lip synch. Certainly seems a bit ambitious in scope doesn't it? Right now, Improv is only being made for CS:S, but we will expand to other mods as we see fit. We're still in the concept phase, but as a guy who is still putting out episodes of Over the Counter-Strike, I am certain we're going to make this mod.
I know jack-all about the Source engine's code, so I would like to talk to anybody interested in the project who has alot of experience with making these mods.
We currently need modellers, skinners, and anything else. If you have a specialty in modding, we want to hear about it. This is not a total conversion of a game, rather, a mod of a mod to allow better accessibility when it comes to filmmaking
Shoot me over an email at [email protected], or the director, Tykell, at [email protected] if you're interested or come visit the OTCS forums for more info.
We also pay for experience, if you're an extremely talented artist when it comes to models, skins, or coding.
P.S: We realize that a cinematic editor will be released in the full SDK. We feel that machinima is more fun and less complicated if human actors are controlling the set.
My name is Bryy, I produce/write a machinima series called Over the Counter-Strike (http://otcs.vugaming.com) and like you, I love what the Source engine offers. However, we'd like to implement this further, and make an actual mod that allows people to make their own machinima in the Source engine.
Think about it. A mod fully geared towards film making. Humans controlling actors, specifying themselves through the interface who they're looking at, what body emotions they might be expressing, custom animations, being able to "play" faceposer .wavs to express facial emotions and lip synch. Certainly seems a bit ambitious in scope doesn't it? Right now, Improv is only being made for CS:S, but we will expand to other mods as we see fit. We're still in the concept phase, but as a guy who is still putting out episodes of Over the Counter-Strike, I am certain we're going to make this mod.
I know jack-all about the Source engine's code, so I would like to talk to anybody interested in the project who has alot of experience with making these mods.
We currently need modellers, skinners, and anything else. If you have a specialty in modding, we want to hear about it. This is not a total conversion of a game, rather, a mod of a mod to allow better accessibility when it comes to filmmaking
Shoot me over an email at [email protected], or the director, Tykell, at [email protected] if you're interested or come visit the OTCS forums for more info.
We also pay for experience, if you're an extremely talented artist when it comes to models, skins, or coding.
P.S: We realize that a cinematic editor will be released in the full SDK. We feel that machinima is more fun and less complicated if human actors are controlling the set.