Quinjet
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- Joined
- Sep 30, 2008
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Hi All,
Hope you don't mind me popping in but as part of my whistle stop tour of HL2 modding sites I thought this looked like a good place to visit.

So here we go again, my attempt to try and give the final part of The Intern's Story some added style and polish.
A Source-based interactive horror story mod needs a crew.
A brooding sanitarium holds an ancient power that is searching for a way to regain its hold over a New England community. The Intern's Story is a game set in the classic Call of Cthulhu setting of 1920s New England, as described by the imagination of H.P. Lovecraft.
This third chapter of the period story proposes to build a great-looking set that is a fitting place to finalise the story from the first two episodes (built by myself with some excellent input from a small group of talented individuals).
Required for this non commercial, small, short term project are:
You can try out the first two episodes by visiting the web page and if you feel you might be interested in working on part three, you can contact me either by PM or by email at [email protected]
Thank you for your time,
Q
Hope you don't mind me popping in but as part of my whistle stop tour of HL2 modding sites I thought this looked like a good place to visit.

So here we go again, my attempt to try and give the final part of The Intern's Story some added style and polish.
A Source-based interactive horror story mod needs a crew.
A brooding sanitarium holds an ancient power that is searching for a way to regain its hold over a New England community. The Intern's Story is a game set in the classic Call of Cthulhu setting of 1920s New England, as described by the imagination of H.P. Lovecraft.
This third chapter of the period story proposes to build a great-looking set that is a fitting place to finalise the story from the first two episodes (built by myself with some excellent input from a small group of talented individuals).
Required for this non commercial, small, short term project are:
- Mappers familiar with Hammer for HL2, with an ability to produce atmospheric internal or external settings.
- Texture and skinning artists familiar with the 1920s time period.
- 3D Modellers as above and with a desire to produce props fitting a Cthulhu Mythos setting.
- Faceposer/scripted sequence technologist.
- Coders familiar with the Source code.
- Voice actors with accents redolent with the classic B/W movie era.
- Anything else I have forgotten.:E
You can try out the first two episodes by visiting the web page and if you feel you might be interested in working on part three, you can contact me either by PM or by email at [email protected]
Thank you for your time,
Q