The OB PS3 version preview inside.

It will look so bad on both EA and the PS3 if they ship it like this, esp. considering how well it was done for the 360. Hope they fix it all so the PS3 players can enjoy the game as much as 360 players have.
 
It will look so bad on both EA and the PS3 if they ship it like this, esp. considering how well it was done for the 360. Hope they fix it all so the PS3 players can enjoy the game as much as 360 players have.
Are you kidding me?! Finals are coming up and ironically it's being released on the final day this semester: Release Date:12/15/2007. I bet they look like some of the guys in my college right now. :laugh: You know what also? Those people want to just pass the classes much the same as EA with shipping the game on time. :laugh:
 
... ouch.

It's a shame because the hardcore Playstation fanatics will just brush the OB off because of this, and Gabe already made his feelings very clear about the PS3.

I know to all of us it's a case of "you have no idea what you're missing" but to many it's probably just another bunch of titles not worth bothering with.
 
Maybe he has stock in Microsoft and openly supporting a competitor is bad for that kind of thing. ;)
Or maybe he stated that currently, the more cores a console have, the more difficult it is to program for it, atleast in current coding languages, we need new ones built from the ground up specifically for multicore CPUs..
 
Or maybe he stated that currently, the more cores a console have, the more difficult it is to program for it, atleast in current coding languages, we need new ones built from the ground up specifically for multicore CPUs..

My theories better. Ex Microsoft employee think about it. Isn't "wasting every bodies time" just a tad too harsh? Yes it's true devs need to work harder with various degrees of multi threaded code and the like, but surely then the existence of the PS3 is a good thing as it's quite the interesting development platform.
 
Weird though how portal works. Portal ran the worst on my PC.
Obviously it's a shame for the PS3 owners, and I have no doubt that good results can be achieved with better programming, if COD4, Uncharted and R&C can look so good and run great then the OB should too.
 
My theories better. Ex Microsoft employee think about it. Isn't "wasting every bodies time" just a tad too harsh? Yes it's true devs need to work harder with various degrees of multi threaded code and the like, but surely then the existence of the PS3 is a good thing as it's quite the interesting development platform.

If you bother to hunt down the various interviews he's given and listen to/read what he says it will make perfect sense where he is coming from. There is no malice in what Gabe says, he's just looking at the logistics and not finding a whole lot of sense in investing heavily in an exclusive architecture, that has no long term gains for developers. Most of these PS3 fanboys struggle to find their dicks in the morning, so I'm not surprised they don't understand what's going on.
 
Or maybe he stated that currently, the more cores a console have, the more difficult it is to program for it, atleast in current coding languages, we need new ones built from the ground up specifically for multicore CPUs..
No. Thats nothing like what he said.
More cores don't make it harder to program for. PS3 doesn't just have 7 cores. It has 1 regular CPU core. and 6 SPE's. These SPE's are basically stripped down cores that go fast. They have little cache, little instruction sets, little anything, but just so happened to be clocked at a high speed.

In fact they need two different compilers, one for the main core and one for the SPE's. Essentially it creates a headache system. Because you can't put all that much on the main regular CPU core. So you have to offload some of that to an SPE, but you can't offload to much because it has little cache. So now you can't just offload you're sound system to an SPE, because what if the SPE just isn't good enough? What if you're using to much cache. You'll end up offloading part of the sound here, part of it there.. and at certain times you could just use a single SPE and use other ones for something else etc.. In the end taking full advantage of it is very hard because it's so limited. It's not like having an 8 Intel Core CPU, it's a lot different. Thats what Gabe is upset about.

Throw in the fact that consoles use an in-order-processing architecture and headaches on slowdowns get even bigger because loop statements can drastically slow down performance.

The Xbox 360 has 3 symmetric processors. Basically they are the regular type of multi-core processors that AMD and Intel make. The only major change is that its an in-order processor. It's a lot easier because they all have a nice average cache and a decent instruction set to speed up things.

The "new coding language" thing is way off target. It's not that hard to do in C++ for symmetric cores. and it's fricken childs easy in managed languaged such as C# (which 360 does support)
 
Yeah, it blows my mind that EA can't get so much of their stuff running well on the PS3 given their financial situation and the fact that smaller (and non-first party) devs have worked some seriously tight code into some of those vast Blu-ray discs (Infinity Ward, I am looking at you). Really sucks because the Source engine is so scalable and runs exceptionally well on old-ass hardware.
 
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