The REALLY easy way to get ANY texture into hammer

naaier

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this will get any image file you have, even photos, into hammer as textures.

short intro, I am working on my first hl2 sp map\mod, and one of the scenes is in a bookstore. I wanted popular magazine covers on magazines that are useable entities in the mod.

so I did this:


1; create folder called "custom textures", and put it in= "C:\Valve\Steam\SteamApps\usrename\half-life 2\hl2\materials\"


2; start "easy graphic converter" (google), click on settings, select "targa" as output file type, and output directory as an empty folder, say on desktop, doesn't matter where. click ok, select "add diectory" choose the file with the images you want to use, a screen will ask you to choose image types, select all (if you image file has multiple formats, they will all be converted, nice). click continue, and all images in the file will be listed. simply hit "start", and shortly afterwards your empty folder will be full of .tga files.


3; open "vtfedit"(google), click on tools, select convert folder, aim at your .tga file as input folder, and "C:\Valve\Steam\SteamApps\usrename\half-life 2\hl2\materials\custom textures" as output folder. hit convert, and shortly afterwards, "C:\Valve\Steam\SteamApps\usrename\half-life 2\hl2\materials\custom textures" will be full of .vmt and corosponding .vft files


4; start hammer and use your new textures.


check out the screenshots, Alyx holding wrestling magazine, plus other custo textures from that pack refered to in another thread. (that whole pack took me 35 minutes from step 1 till using hammer!!!!!!!!
 

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That's not really easy. Going to File>Import in Hammer would be easy.

You could also just use the plug-in for Photoshop that lets you save .VTF files.
 
Using Nem's VTF plugin and VMTcreate is way easier.
 
I use the photoshop plugin and save my shit right out as vmt, no different than jpj or bmp or any other extension.
 
Because VTEX requires a Ph.D. in Commonsense to use, right? And not all of us have one of those.
 
BSPZIP takes a huge brain to work,
 
BSPZIP is rather annoying to operate, yeah, and there are no errors to tell you that you did something wrong. Pakrat is infinitely better.
 
there is a gui version of bspzip on cannon fodders site that makes it a bit easier .
 
Yeah thats the one im talking about, even with the gui (which btw doesnt make much sense) its still friggen hard to get it to work..
 
Raeven0 said:
BSPZIP is rather annoying to operate, yeah, and there are no errors to tell you that you did something wrong. Pakrat is infinitely better.

I thought pakrat was only for linux. can you use it with windows? sorry if this is a noobie question, but I am a bit of one.
 
so using my proccess, I converted and imported into hammer my entire 3ds max materials library, took 40 minutes, now i have 6, yes 6, gigs of custom textures. there are so many it's mind boggling, and they are all useable!
 
There are several programs with the name Pakrat. The one to which I refer--notably, the only one intended for Source--is a Java program that presumably works on any OS with Java runtimes.
 
FictiousWill said:
I use the photoshop plugin and save my shit right out as vmt, no different than jpj or bmp or any other extension.

Gah..WHERE DO YOU GET THAT!!!..I've been looking for months :( *cry*
 
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