The reason for GFW certification process

Iced_Eagle

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http://www.shacknews.com/onearticle.x/57721

As much as people dislike GFW, their certification process guarantess that accidents like this don't happen!

This isn't the first time this has happened either. Thank god it's digital download though and they can easily push out the correct version. A few years ago, some company accidently put an alpha build out on their discs, and didn't realize until after it was released. They tried to do a recall and patch and stuff, but obviously the damage was done.
 
http://www.shacknews.com/onearticle.x/57721

As much as people dislike GFW, their certification process guarantess that accidents like this don't happen!

This isn't the first time this has happened either. Thank god it's digital download though and they can easily push out the correct version. A few years ago, some company accidently put an alpha build out on their discs, and didn't realize until after it was released. They tried to do a recall and patch and stuff, but obviously the damage was done.

No it doesn't. GTA 4 patch went though certification and it's ****ed up alot of the game. Loads of stuff got removed from the game when patched and should have been noticed in the certification process. GFW certification is half-assed, and no where near as strict as 360 certification. Most 3rd party devs think it's a pointless, and don't bother signing up to it.
You are allowed to release a broken game on the PC and still get GFWL certification. All MS certify is that it installs on Vista, if the game has gamepad support then it must support the 360 pad, must support Windows parental control, able to launch though Media centre, integrates with Vista's game explorer, and that it's fully compatible with Live. GFWL cert don't check to see if the game works properly or if it's of acceptable quality unlike the 360 cert.

That was just sloppy. If i was that guy i would have checked over 10 times to make sure it was the right version.
 
You know what else guarantees stuff like this doesn't happen? Testing your bloody release method before throwing it to the public. All they had to do was have a single Q/A guy download a fresh copy off steam, install it and see how it went. This just reeks of stupidity on the developers part.
 
No it doesn't. GTA 4 patch went though certification and it's ****ed up alot of the game. Loads of stuff got removed from the game when patched and should have been noticed in the certification process. GFW certification is half-assed, and no where near as strict as 360 certification. Most 3rd party devs think it's a pointless, and don't bother signing up to it.
You are allowed to release a broken game on the PC and still get GFWL certification. All MS certify is that it installs on Vista, if the game has gamepad support then it must support the 360 pad, must support Windows parental control, able to launch though Media centre, integrates with Vista's game explorer, and that it's fully compatible with Live. GFWL cert don't check to see if the game works properly or if it's of acceptable quality unlike the 360 cert.

That was just sloppy. If i was that guy i would have checked over 10 times to make sure it was the right version.

You're right, it's not as strict.

However, game stopping bugs (unable to complete game), corrupted saves and deleted saves would have been caught by the cert process.
 
GTA IV was the biggest piece of shit release in the history of gaming. Games for Windows.
 
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