The Rest of the Update

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Changes


Added server map timeleft to upper right of scoreboard

Added new firing sounds to The Backburner

Removed the Custom Tab in the serverbrowser, and added the Tags field to the base Internet Tab

Increased The Kritzkrieg's uber-charge rate bonus from 10% to 25%

32 player servers can now support an extra slot of SourceTV

Made the freezecam item panel description easier to read

Players now broadcast whether they chose a team directly or use autoteam

Added proper handling of cart blocking recognition to Payload maps



Bug fixes


Fixed bug where switching from flaregun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn

Fixed Spy watch arm not using team skins

Fixed weapon switching preventing you from using secondary attacks for a 0.2s window after the primary became available

Fixed players getting stuck in a bad animation state when class switching while spinning the minigun

Fixed a loophole that allowed players to pickup weapons of other classes

Fixed a bug that resulted in players earning more crit chance bonus in large, single damage events than they are supposed to

Fixed an issue with the floating HUD +X health indicators that resulted in them appearing incorrectly

Fixed a bug which caused the minigun spinning & firing sounds to occasionally stop while the Heavy was still firing

Fixes the Loadout player model panel causing the in-game player facial animation to perform incorrectly

Fixed spectators not having the target ID labels display correctly

Fixed the cart alarm sound occasionally getting stuck on in Payload maps


Some pretty big stuff.
 
where did you find that info? I can't seem to find it on the steam website.
 
1) Steam pisses me off. The update is so tempremental and the download rate often dies for prolonged periods. Steam will also crash often whilst trying to update TF2. It just never goes smoothly and never makes full use of my connection.

I dread what will happen when L4D comes out. It'll probably be quicker ordering it from a store and awaiting it to get delivered.

But all of the above are probably things nobody else experiences.

2) Why have they still not fixed the Pyros gun emitting flames even when you are not firing the gun? I haven't tried out the update yet, but it doesn't seem to be added to the list of bug fixes. It's annoying running around with the flame going everywhere and you have to click fire to stop it.
 
Fixed a loophole that allowed players to pickup weapons of other classes



Awesome... Also, I'll be using the kritzkrieg so much more now...
 
where did you find that info? I can't seem to find it on the steam website.

You can also see it (and past updates) by right clicking on "Team Fortress 2" and choosing "View update news".
 
2) Why have they still not fixed the Pyros gun emitting flames even when you are not firing the gun? I haven't tried out the update yet, but it doesn't seem to be added to the list of bug fixes. It's annoying running around with the flame going everywhere and you have to click fire to stop it.
Or, you can change to another weapon and back to the flamethrower. That'll remove it as well.

Oh, and by the way, this update seems to remove all progress on the Combined Fire achievement, if you haven't got it yet.
 
there was a way to pick up other's guns? man... I missed out.. :(
 
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