The Revolution

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Revolution

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revolution v.1

There is a myth that among the dark cities of the third earth still remains a human. Darkness is his guide, and on the third earth, he is the only being left with the physical attributes of a human. There are others, others that resemble him. The first and second earths are all in different galaxies, so it is impossible to hope to return. Guilt is also present in the darkness, thoughts of regret and anger, because a fault in life has brought him to where he lies. Lurking the under cities, and hidden from the inhabitants of the third earth. Sounds occasionally wake him. But ultimately it is the sound of silence. Silence like a pulse, beating louder until that one day where the pulse ends. Today is that day. A day where strength and weaponary is over-powered by intellegence. Today is the day of the arise of darkness, this one human will revolt against armies of technology and bullet-driven machinery. Today is the day of the revolution.

Earth Inhabitants:

The Humans: An extrodinary species made of flesh and intellegence
Abilities: No special abilities except intellegence.
Role: To reclaim the 23 earths as thier own.

Ionary Fleet: Made of technology and electrcity, the Ionary Fleets roam the inner cities of the many earths looking for herratics and those who go agaisnt law.
Abilities: Adaption to any vehicle or weapon
Role: Main enemy in the game, walking in hundreds


Spartans: Humans from the old earths decayed and injected with chemical poisons from the change in atmosphere. Extremely deadly, Extrememly resistant to metal.
Abilities: Cannot be killed by metal, weaponary, only with atomic rays or ionic explotions.
Role: Slaves to the Ionary Fleet, gaurding the sacred temples and realms.


The VEC Units: Vehicles programmed by the Humans, used to manuver through the vast terrains of the many earths.
Abilities: Vehicular abilities
Role: Getting humans from one place to another.


The Traitors: Friends to nobody, the traitors fly massive ships attacking innocent by-standers, the Ionary fleet keeps the majority under control, the rest are extremely dangerous.
Abilities: Destruction
Role: Manaces to society


The Anceints: Creators of the earths, only alive for building.
Abilities: Building massive creations
Role: Aid anyone who can throw the Ionary Fleet's government.


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