chriso20
Newbie
- Joined
- Jul 16, 2004
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I play HL mods alot, sometimes i play with music, sometimes without (depends on the game really).
Well when i play with music i use winamp in the background, which is fair enough, but the thing with it is it sometimes 'pulls you out the game' for example; You're stealthing it around a moonlit scrapyard... tip-toeing all the way... crouching, laying down, walking... silent as a leaf.... *next track comes on: I AM A FIRESTARTER! A TWISTED FIRESTARTER!!!*... yeah very nice
Another example of why HL2 music will be good.
Have you ever watched a cool presentation or action film without sounds? Sucks doesnt it.
Well my point is this, the music in HL2 will staged so that it tones-up or down depending on the situation, drum rolls signify key points and add tension, making for a better game.
I think sound and music are some things people really dont appreciate until they dont have them, they really make or break a game!
:E So lets get jiggy wiva headcrab! SHA-MO!! :E
Well when i play with music i use winamp in the background, which is fair enough, but the thing with it is it sometimes 'pulls you out the game' for example; You're stealthing it around a moonlit scrapyard... tip-toeing all the way... crouching, laying down, walking... silent as a leaf.... *next track comes on: I AM A FIRESTARTER! A TWISTED FIRESTARTER!!!*... yeah very nice
Another example of why HL2 music will be good.
Have you ever watched a cool presentation or action film without sounds? Sucks doesnt it.
Well my point is this, the music in HL2 will staged so that it tones-up or down depending on the situation, drum rolls signify key points and add tension, making for a better game.
I think sound and music are some things people really dont appreciate until they dont have them, they really make or break a game!
:E So lets get jiggy wiva headcrab! SHA-MO!! :E