The Spaniards say...

hool10

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Next Tuesday (Aug 15) is 1.4 patch day! :O http://www.bfes.ea.com/news.read.asp?id=8674
Translation as follows:
Patch 1,4 of BF2 the 15 of August
Attention Welded!

First of everything it is that would like is to thank we to all those that you have participated in the beta of Patch 1,4 and to send your opinions to us through the forums.

Your opinions and reports of bugs us have been very useful to improve the stability in client and servant for this patch. Also to Jalalabad "sponsored by Comcast pleasesto us to present/displaythe new map" Road, as well as new the new option of servant "Without Vehicles" that a new dimension to classic Battlefield experience will provide. Patch 1,4 will be available the next Tuesday 15 of August.

In addition, in the attempt to continue supporting to our community it pleases to us to announce the first cycle of our MODLight in which we will review the talent of the equipment of mods of the community. Like part of this, each mod will be reviewed and lodged in servants worldwide so that the players enjoy.

More details on the Patch and the MODLight at the beginning of the week that comes!
The equipment of Battlefield
 
BETTER TRANSLATION!

First of all, we'd like to thank everybody who has contributed with the Beta Testing of the Patch 1.4 for posting your opinions on the forums.

Your opinions and reports has been very useful for us to improve the stability of the client and server for this patch. Also, we proudly present “Road to Jalalabad” sponsored by Comcast, and the new server option “Infantry Only” which will give you a new dimension for the classic Battlefield experience. The 1.4 patch will be available next Tuesday, the 15th of August.

Also, on a new effort for supporting our community, we are pleased to announce the first cycle of our MODLight where we will check the talent of the community's mod teams. As a part of this, every mod will be tested and hosted on servers arround the globe for the player's enjoyment.

More details about this patch and the MODLight program at the beginning of the incoming week!
 
It's almost tuesday! Lets hope this patch doesn't FUBAR up everything.
 
It's almost tuesday! Lets hope this patch doesn't FUBAR up everything.
Well from the talk I heard on the beta and experience from the beta, not so. :dozey: Many people say this will be the last patch until a long time because they are focusing on 2142. I think thats a true theory though because Valve is the only company I know that is loyal to new games and their old games. But still the patch has'nt come out yet so I should just hold my tongue...
 
I don't think they are going to concentrate on 2142..I think there will be at least one more patch out that focuses on some other major items in the game. I think people are just being haters.

I'm not saying I like the whole EA/Dice thing, but I just think it's a conspericy theory about bf2 getting left out after this..there's NO proof....just rumors.
 
Dice Sweden is developing 2142. Dice Canada are the ones responsible for the BF2 patches. So one group works on the games, the other group cleans up the mess.
 
Dice Sweden is developing 2142. Dice Canada are the ones responsible for the BF2 patches. So one group works on the games, the other group cleans up the mess.

Bingo.

Although Canada seems to have some problems fixing some easily fixable things.

Like the one where claymores can be destroyed with "personell munitions" and they say they can't do it in time for 1.4.

That's...a simple fix I'm sure. I only took one year of programming..but I mean, it can't be a month long haul to fix that. I think they just don't want to ><
 
Bingo.

Although Canada seems to have some problems fixing some easily fixable things.

Like the one where claymores can be destroyed with "personell munitions" and they say they can't do it in time for 1.4.

That's...a simple fix I'm sure. I only took one year of programming..but I mean, it can't be a month long haul to fix that. I think they just don't want to ><
They say they fixed the red/blue bug, but they have'nt. :hmph:
 
They said they'd give me all the money and power in the world..and they didn't :hmph:
 
They said they'd give me all the money and power in the world..and they didn't :hmph:

Jerks!

I've only experienced the red/blue bug once. Tried gettin a SS of it, but right before I did, he died. Never saw it again. He was in a Mounted MG.
 
It only happens to me when I am not in a squad. But it almost always happens and it's very frustrating. I always feels like people are tking me too lol. ;(
 
Woot, finally its coming out. I hope this fixes the server crashes and crash to desktops above all.
 
Its been delayed. ;( They won't even say when it might be released either. Well, here's hoping this delay makes it the best patch ever.
Originally Posted by EAUK_Protagonist
Posted: 15 Aug 2006 04:49 Post subject: 1.4 patch DELAYED Reply with quoteReport this post to Moderator/Admin.
Due to some last minute changes the release of the 1.4 patch has been delayed.

We do not anticipate this delay being a lengthy one, however we do not have a fixed date for release at this time.

We will update you as soon as there is further information.

Apologies to those who were expecting the patch today, however in order for this patch to succeed in the way it is intended a little extra time is being taken to ensure it is right.
_________________
Protagonist
Community Manager
EA Games
http://www.isplace.com/images/bf2/patch_delayed.png
 
I'm glad they delayed. Makes the patch better, and less bugs imho
 
Did I ever play against any of you guys? I think I was at a server with CyberPitz once, but I'm not sure.
 
Did I ever play against any of you guys? I think I was at a server with CyberPitz once, but I'm not sure.

I Don't quite remember, was taxman your bf2 name? If so, I think once or twice...Must not have been that long, if I don't remember :P
 
This just in:
Greetings Everyone, As many of you are now aware we have made the choice to take some extra time with the 1.4 patch before release.

During our standard final processing of the 1.4 client update we came across an issue that, although it does not compromise stability, we felt needed to be addressed in order to meet our goal of improving the overall player experience with Battlefield 2.

It has come to our attention that a beta version of the 1.4 client has leaked to the general public. It should be noted by players that this file is not final and being such could cause damage to players systems.

We want to warn players to avoid the use of any client files that are not distributed by EA/DICE or one of our trusted partners. Once we have set a new schedule for release we will communicate this information to everyone.

1.4 Patch – New content

· New level: Road to Jalalabaad (Conquest 16-32-64, Singleplayer, Co-op)
· New Server Option: No Vehicles mode

1.4 Patch – Fix List

Front End:

· Front end - Fixed server browser issues with updating info
· Front End - Multiplayer & Co-op - Players on server list can include Bots instead of human players
· Multiplayer Server filter “maps size” will now work
· Fixed an issue in the front end where pressing tab twice in the IP window would cause the cursor to skip to wrong box

Game Server

· Increased server stability
· All levels - Co-op – Fixed a crash after reviving player without a kit- 1st attempt
· Server - Linux 32 Dedicated – Fixed the server crash when trying to rotate maps in Special Forces Co- op Mode (fixed on SUSE only. Still present in Red Hat and Fedora)
· Adjusted the minimum number of players to start the round. The new values for 16, 32 and 64 players are 6, 6 and 8 respectively.
· Unlocks are once available on unranked servers.
· Ranked server have to have unlocks activated.
· Fixed Issue with the local coop server - If Server Host is kicked and banned although they do not actually get kicked, no other players may join the server after that point.
· Fixed a dedicated server crash which was occurring when the user held "CTRL" and "SHIFT" while selecting a map.
· Fixed a crash which would occur when c4 was placed on a flag pole and the server rotated maps.
· Fixed a Vehicle drop crash related bug (missing icon).
· Co-Op bot console commands do not function on local servers.

Client / Gameplay:

· Increased client stability
· Red/Blue nametag bug – Fix to the issue where players would show up with the wrong color name tag
· Introduced a delay from proning to standing to help reduce exploiting
· Adjusted C4 to make throwing more difficult
· Fixed the issue where a red distance marker appears on the ground
· Fixed the issue that caused players arms to become invisible after switching weapons when using throwable items
· Made adjustments to reduce the damage taken by vehicles when driving
· Commander options will no longer available whilst dead.
· Fixed the issue with a spawn point showing up as selected when a player has spawned in during preview round
· Fixed the issue that would cause infantry players to be revived with no kit.
· Fixed several rare graphics crashes.
· Fixed issue with players crashing while clicking "Join Game" in the front end
· Car-Drop: Made adjustments to the car drop feature to help prevent players from exploiting into buildings.
· Fixed an issue tied to projectiles which would sometimes allow tanks to fire two shells, support to fire multiple rounds, and other issues (all maps).
· Fixed bug where after 2 rounds on the same map, the top player stars are awarded to the wrong people in the menu
· Transport Helicopters – Increased the armor of all transport helicopters

So no more>>
databf2.gif
 
^WEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE! I was getting sick of clicking Join Game and having Battlefield 2 crash!
 
^WEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE! I was getting sick of clicking Join Game and having Battlefield 2 crash!

It only randomly happened to me with some 64 player servers \=

But I'm liking the changelog. Lots of bugs are getting fixed. Now to fix claymores......
 
"Red/Blue nametag bug – Fix to the issue where players would show up with the wrong color name tag"

That's what... the 10th time they've claimed a "fix"?

D:
 
Finally. Lets hope that they stick to their promises this time. :hmph:
 
Introduced a delay from proning to standing to help reduce exploiting
Wait a sec... Are they getting rid of dolphin-diving? Or is it just a smaller issue with standing up from the prone position?
 
Wait a sec... Are they getting rid of dolphin-diving? Or is it just a smaller issue with standing up from the prone position?
They are getting rid of dolphin diving. But I heard that in the beta once you go down, you're not getting back up again. Instead you start "humping" the ground trying in vain to get back on your feet again! :laugh: So even the beta had its fair share of problems.
 
What is wrong with the Clay's?

The homosexual way of having them... having a map covered in them because your team can't set them off...and the fact that they can't be destroyed, so that path is utterly cut off. One of the main things that pisses me off in this game is the fact that I'm chasing someone, and they run through a claymore, I don't see it, and I get blown up.
 
They are getting rid of dolphin diving. But I heard that in the beta once you go down, you're not getting back up again. Instead you start "humping" the ground trying in vain to get back on your feet again! :laugh: So even the beta had its fair share of problems.
:laugh:

As hot as that sounds, let's hope that gets fixed as well.
 
:laugh:

As hot as that sounds, let's hope that gets fixed as well.

Theres a video out there called, "Betatime" it showed the random bugs of the beta..like shooting someone, and it not registering, no matter how many times you shot them. When you go prone, it looks like you have ~1000 ping, where you jerk around ALOT kinda like you're having a seazure*sp?* The rare inability to turn around...***nning like you have 1000 ping...when your ping is 42.

Great funny video. I'm sure the way they are going to stop the dolphine diving is making it so crouch doesn't alow you to jump/prone again so quickly... my guess.
 
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