PJ
Tank
- Joined
- Jan 1, 2009
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i was having problems with compiling my map, so i removed the .bsp from the tf2 map dir and from the mapsrc dir in sdk content along with the .vmx, the text log, and .prt. i have them backed up.
when i go to recompile my map it does this:
then it comes up with this:
how can i get it to compile?
EDIT: if you want a copy of my map, i have a download link i will PM on request
when i go to recompile my map it does this:
** Executing...
** Command: "c:\program files\steam\steamapps\wpjiscool\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\wpjiscool\team fortress 2\tf" "C:\Program Files\Steam\steamapps\wpjiscool\sourcesdk_content\tf\mapsrc\ctf_2floors"
Valve Software - vbsp.exe (Mar 11 2008)
1 threads
materialPath: c:\program files\steam\steamapps\wpjiscool\team fortress 2\tf\materials
Loading C:\Program Files\Steam\steamapps\wpjiscool\sourcesdk_content\tf\mapsrc\ctf_2floors.vmf
Patching WVT material: maps/ctf_2floors/nature/blendgroundtogravel005_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\steamapps\wpjiscool\sourcesdk_content\tf\mapsrc\ctf_2floors.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
** Executing...
** Command: "c:\program files\steam\steamapps\wpjiscool\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\wpjiscool\team fortress 2\tf" -fast "C:\Program Files\Steam\steamapps\wpjiscool\sourcesdk_content\tf\mapsrc\ctf_2floors"
Valve Software - vvis.exe (Mar 11 2008)
fastvis = true
1 threads
reading c:\program files\steam\steamapps\wpjiscool\sourcesdk_content\tf\mapsrc\ctf_2floors.bsp
Error opening c:\program files\steam\steamapps\wpjiscool\sourcesdk_content\tf\mapsrc\ctf_2floors.bsp
** Executing...
** Command: "c:\program files\steam\steamapps\wpjiscool\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -both -game "c:\program files\steam\steamapps\wpjiscool\team fortress 2\tf" "C:\Program Files\Steam\steamapps\wpjiscool\sourcesdk_content\tf\mapsrc\ctf_2floors"
Valve Software - vrad.exe SSE (Mar 11 2008)
Valve Radiosity Simulator
1 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\wpjiscool\sourcesdk_content\tf\mapsrc\ctf_2floors.bsp
Error opening c:\program files\steam\steamapps\wpjiscool\sourcesdk_content\tf\mapsrc\ctf_2floors.bsp
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\wpjiscool\sourcesdk_content\tf\mapsrc\ctf_2floors.bsp" "c:\program files\steam\steamapps\wpjiscool\team fortress 2\tf\maps\ctf_2floors.bsp"
The command failed. Windows reported the error:
"The system cannot find the file specified."
then it comes up with this:
how can i get it to compile?
EDIT: if you want a copy of my map, i have a download link i will PM on request