"thing" limit

WAR_Nuker

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ok so i decided to put a whole bunch of cars in my map (the totaled ones from HL2 single player) and noticed some of em didnt render at all. when there were just a few they all rendered OK. is there like a limit to how many things are allowed in a map?

just curious
 
Though it might be reaching an internal polygon limit and deciding not to try breaking that limit.
 
ok i think i can describe it better this time around. sometimes when i insert a bunch of prop_physics entities like those cars or explosive barrels or something....they will still be there....only invisible

its wierd....you shoot at this invisible explosive barrel and all of a sudden fire comes from it and explodes....only the actual barrel itself is invisible. i guess my question is....how do i keep my prop physics from becoming invisible in the game? that and is this another common error?
 
Check the start and end fade distances. Sometimes they move when you drag the object.
 
ahhhh....yeah i thought that was the problem too....i heard in a tutorial never to mess with those things. now i see why. thanks man.
 
one u place ur model make sure u dont move that circle thing that shows up in the middle of the model in Hammer. if you do, then mess up the fade distance and most of the time the model wont even render at all in game.
but thats definatly your problem cause ive done it many times myself.
 
The chairs in my office were not rendering correctly, but my computers were. so i just set my start fade at -1 and i could see them in game.
 
Yes start fade at -1 and end fade at 0 will cause the model to be visible at all times.
 
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