things i will be creating in small levels in source

john121

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if anyone wants to add to this, feel free.
1. creating a person made of water
2. creating a domino effect with big walls
3. making a highly "physics rich" world with combine soldiers
4. recreating the end office level in HL's tutorial, with the scientist and the 2 guards, with turrets (but with stuff from HL2, not HL1)
5. making a small "jump" course with the buggy and stuff
6. make a huge ball and slide, with a lot of combine or civs in the middle, and just roll it down.... *evil laugh* :devil:
7. put alot of stuff in a room, and a lot of windows.. and a gravity gun... *wonders if you can pick up headcrabs with the grav. gun* :devil:

yeah, i know alot of these are just idiotic, but i think they would be kinda fun..
 
john121 said:
if anyone wants to add to this, feel free.
1. creating a person made of water
2. creating a domino effect with big walls
3. making a highly "physics rich" world with combine soldiers
4. recreating the end office level in HL's tutorial, with the scientist and the 2 guards, with turrets (but with stuff from HL2, not HL1)
5. making a small "jump" course with the buggy and stuff
6. make a huge ball and slide, with a lot of combine or civs in the middle, and just roll it down.... *evil laugh* :devil:
7. put alot of stuff in a room, and a lot of windows.. and a gravity gun... *wonders if you can pick up headcrabs with the grav. gun* :devil:

yeah, i know alot of these are just idiotic, but i think they would be kinda fun..

be sure to post dl links when you finish, I will be extremely greatful :D sounds like a blast to play, I love messing with physics, ragdolls, ai etc :D
 
Apparently Source supports fully destructable environments. See what you can think of from there. :devil:
 
The Mullinator said:
Apparently Source supports fully destructable environments. See what you can think of from there. :devil:

Not exactly, it supports destruction of terrain and objects you specify, but no computer for now and for a year or two could handle the sheer amount of cpu calculations it would take to create a "fully destructable" enviorment using the Source engine. Also define fully destructable, imo Geomod (redfaction) was not fully destructable, nor did it make use Havok physics (or a related cpu consuming physics engine). Could you create a near fully destructable source enviorment? Yes, but you would have to do it wisely so that people could actually play without taxing your cpu to the point of crash/slowdown. I think the word fully destrucable is thrown around a bit too much, blowing holes in the ground and in walls still does not make the entire world destrucable, these places are specified by the map maker (in source) with breakpoint tags (using sdk).
 
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