Okay, so if I want to make a map and I have created some models... lets say... a trash can with some bowling balls in it....
first of all, would these be models, or map entities? and how are physics applied to them? You can't just make a model and expect the computer to calculate proper physics... you need to define the weight and it's friction properties (physics class impared... sorry)
So what's the deal with all this?
first of all, would these be models, or map entities? and how are physics applied to them? You can't just make a model and expect the computer to calculate proper physics... you need to define the weight and it's friction properties (physics class impared... sorry)
So what's the deal with all this?