Thoughts on Counter-Strike: Source?

CrazyHarij

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What do you think needs improvement in CS:S? Is there anything you'd want added or changed?

Personally I think the game needs LESS realism when it comes to firing and weapon movement. They should increase the dependance on aiming and firing skills, and seriously reduce the penalty for moving and shooting. Sure, it's realistic now, but what it does is it forces everyone to camp, which ruins the game more than it aids.

I also think they need to reduce the efficiency of the sniperweapons, especially the autosnipers. It's ridiculous how overpowered they are, and you don't need any proficiency at all, just aim in the general direction and pull the trigger as soon as someone shows up around the corner you're camping.

Actually, the weapons are way too unbalanced. A M4 kills in a few shots and it has incredible accuracy, you can just spray away. It is better than the AK, which somewhat decent, especially on a distance.. But these weapons, together with the sniperweapons are so overpowered the rest of the weapons in the game are just useless. Why buy a MP5 when you need 5-10 shots to kill the enemy while he can just spray you and kill in a few shots?

The game needs more variation in weapons, so not every CT runs around with an M4 while the T's either camp with auto-snipers or use the AK. It'd be fun to see more people use SMG's and pistols.

If realism explains why everyone is forced to camp, then they should increase the damage of pretty much all weapons as most of them use the same bullets. In the first CS you could run and at least stand up and shoot, it was the ideal way, but here everyone crouches since most people can't hit otherwise.

Post your opinions or let me know what you think of this.
 
hmm interesting...

i agree with you on some points, mainly the auto-sniper efficiency. However, i think that the AWP's should stay the same, it adds some diificulty to just rushing around everywhere thinking that everyone has a simple rifle, i personally find the AWP too cumbersome and feel exposed when using it, the scout however, i have no problems with.

I don't seem to have a problem getting pistol and SMG kills, but that maybe due to either the source engine, the crapness of the players shooting me with rifles or me being good.

I also notice the way that you can come up behind a player, crouch and aim for the head and miss while they get a headshot when running. And before you have a go at me for complaining, i've personally been suprised and been able to headshot them when i should be dead.

there are some problems in the game, undoubtedly, but drastic change might just lead to even more whining. Eventually the skilled players will learn to adapt to the engine.
 
Lol offcourse a m4 beats a SMG. But the m4 is twice as expensive! It's pretty balanced imo. And about autosnipers... Campers are easy targets. Only noobs get owned by campers. If you rush the underpass on dust and then get autosniped, who's the noob then? Campers are predictable. I often only use a knife for fun and campers + rushers are the easiest people to kill with it. Not regular players.
 
There was a thread about this just a while ago... But anyway, youre saying mp5 is underpowered? I think its pretty efficent, its like the ~only weapon you can run fast and fire accuretaly at the same time, and I seem to get frags just fine with that strategy :p
 
For the cost i'd have to say the MP5 is fine too. It's good when moving and shooting up to medium ranges, after that the damage drop off is too severe to be useful. For the cost, it is a good gun, just don't expect to duel an M4 from the other end of the map.

I use pistols a lot too, more specifically the Deagle when i'm low on cash and the MP5 won't cut it.

Autosnipers I agree with you, but that's a balancing issue I feel. Back in the day they were the biggest waste of cash after the Para and now they seem to be god like. I'd like to see a half second or so delay to gain accuracy after you stop moving with them, to stop the 'strafe out, shoot, strafe back' and the 'jump, land in a crouch and shoot with no accuracy penalty' tactic. Actually that may be a good idea for rifles too.

Still, the mechanics are pretty much set in stone and have been for a while, so minor tweaks seem to be the most we can hope for.
 
nope if you have any skill at all and time spent playing the game you would know with any gun if you stoped strifing for 1/2 seconds to fire a burts then you would shoot straight and in that burst you can get a headshot i think all the recoil and realism is fine the smgs are also find good for close up combat and just wip out your pistol for long range auto sniper is stupid they should just take that out and give us all a new gun, pistols are the savyor of all in cs cause if you wip out your pistol when your clip is 1/2 done the other person will want to rush and by the time they rush you, you have already switched back to your main gun and boom they are dead
 
the m4 is easily beat by an AK if the user of the AK is experienced enough to know how to use it. The AK kills in 2 shots. YES 2 shots to the body 54 dmg avg with 1 shot to body and 35+ with arm and leg. However the m4 can take up to 4 to 5 body. The major advantages the m4 has his rate of fire and its more user friendly because you can spray and kill REALLY easily; however the AK in a short 2 shot burst will instantly kill any player.
 
Strange how in real life the ak47 and m4 situation in cs is reversed
its the m4 that requires the patience and technique to go for 1 shot kills whereas the ak47 is the cheap pay and spray weapon.
In CS the ak47 is much more rewarding if used well whereas the m4 is the pay and spray weapon
Just a thought
 
The SMG's should be suped up a little. I know a lot of people are going to disagree with me but 7 hits and 75 damage with MP5 just isn't cutting it.
 
I wonder how the recoil in CS is realistic. You can run with a gun 1 meter from someone, start spraying and you won't hit them. I doubt, that in real life that wouldn't cause the person you're spraying at to go down.

Sometimes you run, shoot and get a headshot, but sometimes you can run, spray exactly at the guy and get not a single hit. I think it's a bit too random.
 
I want actual recoil like in cs 1.6
Decent gun models and player models
Proper hitbox positioning and registration of bullets
Less lag and more tweaks
Proper physics like in HL2 and HL2DM
Decent animations

Generally the game is poor at this early stage, its going to take 2 years or so to get stable and decent like 1.6 did, which is sad really, cos theres tonnes of potential.
 
That's the cone of fire for you. One shot can land at the top of the cone and the next can be bottom right. If the recoil was done realistically however, spraying would be too effective imo, just aim at the chest and the rounds would lead up to the head. The random cone of fire is there to ensure aimed shots win over sprayage most of the time.

Edit: Have to agree about hitboxes and hit reg very strongly, it's dragging the game down.
 
1.6 owns source seriously...
Game play is so slow in source and unrealistic, running, shooting, reloading..so much better and more fun in 1.6.
More player skins are needed though...elite crew where for art thou :(
 
I cant believe that anyone would compare 1.6 to source.

1.6 - = 10 + year old engine (Quake 1 engine OMG!!) crappy graphics, crappy sound effects. There is no satisfaction in terms of immersion and special effects. The only reason I played CS 1.6- is because of the unique gameplay flow multiple hitboxes w/ real weapons, and the dependance of teamwork.

Source = unbelievably cool physics leading to immersiveness. The only reason people playing 1.6 still wont switch over is because its always uncomfortable to learn something a little bit new, and not be "king of your own little hill" type of community. I just realized that to be the truth, and simply and maturly delt with a little learning curve. The 1.6 community really is overly dogmatic about it, and really needs to catch up to the future, and the future is havoc physics and that is CS:S. The best thing to do is go cold turkey. just let 1.6 die already.

To me, 1.6 effects are representations of reality, wheras source really puts you in the environment. The sound of walking in water in 1.6 'represents' someone walking in water, and after awhile you get used to it. In source, it ACTUALLY sounds like someone slushing around in water. It also LOOKS right as well (I love the water effects). The sound of the Pump (my source wep of choice) actually sounds like a pump, and LOOKS like a pump shotgun. In 1.6, they sorta look ok. All they did was tweak out some of the weapons, the Autosniper being the most obvious and questionable. Not to mention the satisfaction level of killing someone, and wathcing them semi-realistically/dramatically fall of a cliff, or slide down a wall, arms and legs flopping about.

I do agree however, agree on the laggy hitbox problem/hit-register from time to time. But that will get resolved as time goes by.
 
jmjneary said:
nope if you have any skill at all and time spent playing the game you would know with any gun if you stoped strifing for 1/2 seconds to fire a burts then you would shoot straight and in that burst you can get a headshot i think all the recoil and realism is fine the smgs are also find good for close up combat and just wip out your pistol for long range auto sniper is stupid they should just take that out and give us all a new gun, pistols are the savyor of all in cs cause if you wip out your pistol when your clip is 1/2 done the other person will want to rush and by the time they rush you, you have already switched back to your main gun and boom they are dead
Your post is everything that sucks about the way people post in forums.

  • Use sentences, and punctuate them.
  • I hate, and I mean HATE it when people start off posts with "If you knew anything at all about (insert subject) then you would know (insert opinion)."
  • And get a dictionary, for God's sake. Even google the word you're trying to spell. Misspelled words take away from your credibility.

You'll probably flame me for this post, but that's okay. I'm expecting it. And everyone else, I apologize for the off-topic post of my own.
 
MuToiD_MaN said:
Your post is everything that sucks about the way people post in forums.

  • Use sentences, and punctuate them.
  • I hate, and I mean HATE it when people start off posts with "If you knew anything at all about (insert subject) then you would know (insert opinion)."
  • And get a dictionary, for God's sake. Even google the word you're trying to spell. Misspelled words take away from your credibility.

You'll probably flame me for this post, but that's okay. I'm expecting it. And everyone else, I apologize for the off-topic post of my own.
:rolleyes: Your post is everything I hate about forum posters
Grammar correction just shows that you have nothing better to do, his post is understandable and that's good enough
Off-topic for the sake of some petty problem you have with some posters typing
No contribution to the original thread discussion
Take up a personal issue to PM, and yes I know I didn't but I feel it was important to counteract your post with a public one.

CS:S is pretty good and balanced, graphics wise it looks nice most of the time. I feel they should upgrade player models a bit, most maps are pretty well balanced. I think that you can get a headshot far too easily and they need to reduce the head hitbox so you feel more rewarded when you get one. Also VAC2 still needs to be implemented to reduce the hackers, I'm looking forward to de_port though :cheers:
 
Hectic Glenn said:
I want actual recoil like in cs 1.6
Decent gun models and player models
Proper hitbox positioning and registration of bullets
Less lag and more tweaks
Proper physics like in HL2 and HL2DM
Decent animations

Generally the game is poor at this early stage, its going to take 2 years or so to get stable and decent like 1.6 did, which is sad really, cos theres tonnes of potential.

cl_interp .01
cl_interpolate 1
cl_lagcomp_errorcheck 1
cl_cmdrate 100
cl_updaterate 100
cl_rate 20000
cl_smooth 0
rate 25000
cl_lagcompensation 1

With these netcodes, you will never have a problem registering or laggy hitboxes.
 
I suppose that puts me into the "got told" category.

If I were to contribute, I'd say from the hour here and hour there that I've played CS:S I thought that the game was pretty balanced. Snipers will always be a pain, but it gives the n00bs something to do. And who knows, maybe they'll get bored and rush once in a while. I know I can't stand sniping; it's just not for me.

I'm just glad the bunny-hopping for speed as well as for bullet-avoidance has stopped.
 
My only complaint about CS:S is the auto-snipers (aka noob cannons), but it's not really an issue anyway as I only play on servers that have awp disabled.
 
I've been playing cs for quite some time now so i have a developed opinion......I used to think source was the best thing ever made, it had new graphics and altered maps and the sounds were great. I would always come home and play it. Then more people got half life 2 and started playing and these were noobs, so all they did was awp and camp. My friend, he's had half life 2 and i was playing with him. He spawn camped, camped on top of dumpsters, and would just use the scout which imo is really stupid now. he said he was really good but i lossed respect

Anyway about the scout. It's so easy to kill stuff now. Sure you could call it relistic, i guess even though the game cs isn't, but it would take skill 1.6. Onto other guns. AK and M4 are so easy to spray with now. AK in 1.6 would be about 2 shots from stand still and you'd be shooting all over the place. M4 was about 3. Now i can walk into a room and spray with m4 until the clip runs out while standing and kille 2-3 people. Its ubsurd

Onto the laggin hitboxes. a person is about a half screen away from someone's deagle crosshair and he isn't moving. the guy runs across the screen and when he's almost off it, the guy shoots and kills him. I'm not lying either. It's a real problem. It may seem like i'm a "noob" complaing because i can't kill anyone, but that's not the case. Source is just doesn't require as much skill the way i seeit. Recently, i got bored of source and I'm play 1.6 again. Xfire=SystemShock2 if anyone wants to play me.
 
nutcrackr said:
:rolleyes: Your post is everything I hate about forum posters
Grammar correction just shows that you have nothing better to do, his post is understandable and that's good enough
Off-topic for the sake of some petty problem you have with some posters typing
No contribution to the original thread discussion
Take up a personal issue to PM, and yes I know I didn't but I feel it was important to counteract your post with a public one.

CS:S is pretty good and balanced, graphics wise it looks nice most of the time. I feel they should upgrade player models a bit, most maps are pretty well balanced. I think that you can get a headshot far too easily and they need to reduce the head hitbox so you feel more rewarded when you get one. Also VAC2 still needs to be implemented to reduce the hackers, I'm looking forward to de_port though :cheers:

oh the irony in your post.
 
css is fine, sure there is SOME hitbox lag, but its not that bad at all.Its not like in the beta stages were you could spray at someone and they would take no damage and you died ...somehow.
 
I am happy with CS:S Exept with the M4 and the Auto Snipers. Why you ask? Well becuase the M4 is easy to use, and accurate. Plus, it doesnt lose it accuracy fast at all. You can easily spray kill 5 to 6 people on one clip (This was done by me, in the circular room on Dust). M4 vs AK at close range, the M4 will will always. In real life it should be just the opposite.
The Auto-Snipers are just m00b cannons. All you have to do is aim at a choke point and you will rack up the kills. The Auto-Snipers should be either semi automatic or lose accuracy fast when firing full auto.

Other than that i like it the way it is. The ragdolls are cool, you can see when you get a headshot (the head snaps back and blood sprays everywhere). The reticle getting smaller slower doesn't really bother me, becuase when i am in a fast fire fight, i use the center of the screen to aim. The SMGs are fun to use (The UMP is a one shot HS kill now) and i personally like the TMP and the P-90. The MP-5 is really accurate, and you dont use an SMG for range! If you know you will be fighting long range buy the UMP. You just have to keep you distance with that gun, becuase it fires slow.

Also, i have heard some gripes about the deagle and other pistols. They are damn good now. For one round (a friends dare) I only used the USP. I had so much fun. I owned the server, I died becuase i stopped to type "Im sorry for letting the bomb go." and some ass shot me in the face with his deagle after the round was over.

My advice to all you out there is pick the right gun for the right fight. This is not 1.6, you cannot snipe with the deagle while standing anymore. You have to crouch to get long range head shots. The guns now have different firing rates. The maps have phsics props that you cannot shoot through. So buy an SMG for close range, Buy a rifle for longer ranges. Buy a pistol for fun :)

My $0.02
 
what I think should be changed.....

1. no more knife (it has no purpose other then to make ppl feel special cause they know the odds are that some one is watching them, noone in their right mind would try and knife someone with a gun...welcome to reality)

2. Bullets dont slow you down when hit (if you get hit with a bullet it isnt gonna hold you in that spot so you can be shot with another and another....it would stop the mojority of jumping cause when you get stuck on somthing your reaction is to jump)

3. the m4 model/animation is wrong ( if im not mistaken when you relode your weapon instead of grabbing the bolt he grabs the forward assist(which i might add doesnt pull out)...the bolt is on top directly behind the handle, and i believe the forward assist is on the wrong side of the weapon)

(this last one is not a problem that can be directly fixed but ill say it anyway)

4. STOP COMPLAINING (there is not a sever in the game that doesnt have half the ppl complaining about a weapon of some sort....waaa that gun is too powerful...waaa only noobs use that gun, SHUT UP...learn to fight around it, if you get killed by the gun its your fualt...adapt or die, that simple)
 
To me, CS: Source it almost right where it needs to be. I only played 1.6 a few times (prolly under 20) but I dont really notice any change in the way weapons fire. The M4 is accurate yes, but it's been like that ever since I remember.
The netcode for source is sooooooo much better than the older versions...for me at least. Playing on 56k with physics and 200 ping and almost not lag is amazing. Can't wait to get my cable back. I've never had a problem going against any snipers (i've got a few tactical jumps and dodges that, if timed right, can allow me to get passed any sniper)
The only thing I think CS: Source needs now is more of the classic maps. I want to see official remakes of assault, siege, and especially MILITIA---the most balanced CS_ map in my opinion. The game is more fun than ever for me. I'm lovin' it.
 
cl_interp .01
cl_interpolate 1
cl_lagcomp_errorcheck 1
cl_cmdrate 100
cl_updaterate 100
cl_rate 20000
cl_smooth 0
rate 25000
cl_lagcompensation 1

If you put this in your autoexec.cfg you will never have a problem with hitboxes being laggy or bullets not registering. It is an almost must have.
 
Most of the gun anims are not right. The forward assist is on the wrong side, and you dont use it when you reload. The bolt handle is at the top rear of the weapon, you pull on that.

The Auto-shotty reload is too fast, and it doesn't show you pulling the bolt back.

And... you get the point?
 
I think some of the top points are valid, as well i would like them to tweak the movement to feel less like your moving through "water".
 
Yeah, i really dont like slowing down when you get ghit, becuase unless you are lucky, the enemy will kill you before you have chance to react.
 
0mar said:
cl_interp .01
cl_interpolate 1
cl_lagcomp_errorcheck 1
cl_cmdrate 100
cl_updaterate 100
cl_rate 20000
cl_smooth 0
rate 25000
cl_lagcompensation 1

With these netcodes, you will never have a problem registering or laggy hitboxes.

Is this how you make it so that your bullets dont show they fire till they actually do, due to lag? i think thats my problem in CS, i think im hitting them but i cant tell cuz they dont show my lag, its immediate....hope that made any sense.
 
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