tilt wheel/weapon select hl1

  • Thread starter Thread starter crowbar
  • Start date Start date
C

crowbar

Guest
hi,
first post. as everyone knows, when using a scroll wheel to choose weapons in hl, you must scroll through every available weapon, which can be time consuming while say, being spat upon by a bullsquid or somesuch. well, i just bought a logitech mx-1000, which has a tilting scroll wheel. i would like to set it up so that the tilting motion changes the weapon category. Just to be entirely clear, one right tilt takes you from machine gun to rocket launcher, skipping shotgun and crossbow. make sense?

thanx for any help.
 
Can you set a program specific function within the mouse drivers so that tilting either left or right becomes a keystroke? i.e. Set an option in the driver for tilt right to become a key press of P when used with the hl.exe. Then when you get in game you can use a bind such as bind p slot6 so then when right tilt it activated the game understands it as a p key press and switches to slot6 (or whichever slot the rocket launcher is)

Also note that you should use the command hud_fastswitch 1 for this to work correctly.
 
IF the wheel tilt can be bound ingame, then you could bind it to a specific function. But you can not have it do a custom scroll through your weapons.
 
You can, hopefully, bind keys to specific weapons. But then your mousewheel would only be able to find TWO weapons. Go e-mail VALVe and see if it's in.
 
half life does not support TWT unfortunately which is why ive described my work around which should work if logitech drivers actually do support program specific functions.
 
I remember reading a review of when Microsoft came out with their tilt scroll wheel and how no games supported that button. You maybe out of luck.
 
okay,
it sounds like there would have to be some kind of mod to do exactly what i'm describing. there is no function in hl1 that chooses the next highest or next lowest weapons category, so even if i could bind the tilt wheel to a key, there's no proper function to bind the key to. (incidently: running xp sp1, with the current logitech setpoint installed, and hl1 does not recognize the tilting; i.e., i couldn't bind any action to the tilt wheel)

i don't know a lot about programming or modding (i use ms access vb at work, mildly), but it seems like it might not be terribly difficult to write this program. hl1 knows that there are weapon categories, since you can bind keys to them (default 1-5). if two functions could be made that would be [current_category + 1] and [current_category - 1], then keys, and hopefully the tilt wheel somehow, could be bound to them.
so, if the above scenario were implemented, then the weapon selection would work like this:

you have the crowbar in your hand. you can scroll one click down or one click right, and you've highlighted the glock. another click to the right, and you've highlighted the machine gun. scroll down, shotgun, click left glock, not the magnum. this would be because when you change the weapon category (or column, like a spreadsheet), the highlighted weapon is the first on the list, regardless of what row (again, like a spreadsheet) of weapon was highlighted in the previous category.

what i think would be cool is if you could choose weapons with the tilt/scroll wheel just like the weapons display was a small, irregular spreadsheet (which it kind of is), maintaining the weapon row while switching categories: magnum, right click, shotgun, right click, gauss gun.

also, i emailed the regular valve info address to ask whether hl2 will support tilt wheels.

thoughts?
 
blahblahblah said:
I remember reading a review of when Microsoft came out with their tilt scroll wheel and how no games supported that button. You maybe out of luck.

As ive said before if the Logitech drivers support program specific functions then it certainly is possible.
 
Back
Top