Sprafa
Tank
- Joined
- Sep 9, 2003
- Messages
- 5,742
- Reaction score
- 0
I am quite concerned on certain facts that are occuring in the industry.
We have at least 5 engines being produced/available :
Doom 3, X-ray, Cry-Tek, Source and the the new MOH: Pacific Assault engine.
All of which claim superiority over the others.
Now, even that they are superior to one another, wouldn't it be lots cheaper to license one off someone else and improve it? That's what was happening until recently, with the Unreal Engine 2.0 being licensed as default and improved for whatever whoever was aiming at.
In the past, that was exactly what I was used at. i.e. the licensing of the Unreal and the Q2 engine did had a little time of competition, but then the Q3 engine came and took over. I don't remember such a time of "indecision" on what engine should be used.
A - Is it just a response to that, a new cycle of engines so the developers won't have to feel so limited, with internal investments for engine development so they can have their own personal engine with their personal preferences?
B - Or just a time of abundance of resources, that the devs took as an opportunity to invest into new engines ?
C - or the 2 at the same time ?
We have at least 5 engines being produced/available :
Doom 3, X-ray, Cry-Tek, Source and the the new MOH: Pacific Assault engine.
All of which claim superiority over the others.
Now, even that they are superior to one another, wouldn't it be lots cheaper to license one off someone else and improve it? That's what was happening until recently, with the Unreal Engine 2.0 being licensed as default and improved for whatever whoever was aiming at.
In the past, that was exactly what I was used at. i.e. the licensing of the Unreal and the Q2 engine did had a little time of competition, but then the Q3 engine came and took over. I don't remember such a time of "indecision" on what engine should be used.
A - Is it just a response to that, a new cycle of engines so the developers won't have to feel so limited, with internal investments for engine development so they can have their own personal engine with their personal preferences?
B - Or just a time of abundance of resources, that the devs took as an opportunity to invest into new engines ?
C - or the 2 at the same time ?