toggable spawn point

rpgprog

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I would like to have spawn points change throughout the map when you get to checkpoints. ie.

consider this linear map

Start------------Checkpoint
at first you spawn at the start but when one person gets to the checkpoint, everyone spawns at the checkpoint instead of the start
 
rpgprog said:
Start------------Checkpoint
at first you spawn at the start but when one person gets to the checkpoint, everyone spawns at the checkpoint instead of the start
I'm guessing this is team MPlay, so looking at team_spawnpoint.cpp, Enable and Disable Events exist.

I'm also guessing your'll want the spawn point to switch teams, a SetTeam event (and a ChangeTeam method) exist in BaseEntity.
 
thank you, there is just so many files and folders, its hard to find what i am looking for
 
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