too many indices for index buffer. . tell a programmer

-Psy-

Walking round in women's underwear
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When I go to run my map, it loads it up and then after about 4 seconds the game closes and in a window it says,

too many indices for index buffer. . tell a programmer

In the compiler it is,

Code:
** Executing...
** Command: "c:\program files\valve\steam\steamapps\psychofreak001\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\psychofreak001\counter-strike source\cstrike" "C:\Program Files\Valve\Steam\SteamApps\psychofreak001\sourcesdk_content\cstrike\mapsrc\cs_mountaindew"

Valve Software - vbsp.exe (Jan 19 2005)
1 threads
materialPath: c:\program files\valve\steam\steamapps\psychofreak001\counter-strike source\cstrike\materials
Loading C:\Program Files\Valve\Steam\SteamApps\psychofreak001\sourcesdk_content\cstrike\mapsrc\cs_mountaindew.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Valve\Steam\SteamApps\psychofreak001\sourcesdk_content\cstrike\mapsrc\cs_mountaindew.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (194581 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (523683 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Writing C:\Program Files\Valve\Steam\SteamApps\psychofreak001\sourcesdk_content\cstrike\mapsrc\cs_mountaindew.bsp
5 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 4

** Executing...
** Command: "c:\program files\valve\steam\steamapps\psychofreak001\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\psychofreak001\counter-strike source\cstrike" -fast "C:\Program Files\Valve\Steam\SteamApps\psychofreak001\sourcesdk_content\cstrike\mapsrc\cs_mountaindew"

Valve Software - vvis.exe (Dec 15 2004)
fastvis = true
1 threads
reading c:\program files\valve\steam\steamapps\psychofreak001\sourcesdk_content\cstrike\mapsrc\cs_mountaindew.bsp
reading c:\program files\valve\steam\steamapps\psychofreak001\sourcesdk_content\cstrike\mapsrc\cs_mountaindew.prt
 327 portalclusters
1095 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (1)
Optimized: 109 visible clusters (0.00%)
Total clusters visible: 105296
Average clusters visible: 322
Building PAS...
Average clusters audible: 327
visdatasize:29446  compressed from 31392
writing c:\program files\valve\steam\steamapps\psychofreak001\sourcesdk_content\cstrike\mapsrc\cs_mountaindew.bsp
1 second elapsed

** Executing...
** Command: "c:\program files\valve\steam\steamapps\psychofreak001\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\psychofreak001\counter-strike source\cstrike" -noextra "C:\Program Files\Valve\Steam\SteamApps\psychofreak001\sourcesdk_content\cstrike\mapsrc\cs_mountaindew"

Valve Software - vrad.exe (Mar  8 2005)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files\valve\steam\steamapps\psychofreak001\sourcesdk_content\cstrike\mapsrc\cs_mountaindew.bsp
1256 faces
1138488 square feet [163942368.00 square inches]
20 displacements
354779 square feet [51088256.00 square inches]
1256 patches before subdivision
29118 patches after subdivision
2 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (91)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (22)
transfers 495708, max 136
transfer lists:   3.8 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #1 added RGB(121938, 128934, 133637)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #2 added RGB(4760, 5080, 5157)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #3 added RGB(337, 370, 379)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #4 added RGB(31, 36, 38)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #5 added RGB(3, 4, 5)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #6 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0641 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (15)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  11/1024          528/49152    ( 1.1%) 
brushes                136/8192         1632/98304    ( 1.7%) 
brushsides             832/65536        6656/524288   ( 1.3%) 
planes                 500/65536       10000/1310720  ( 0.8%) 
vertexes              1981/65536       23772/786432   ( 3.0%) 
nodes                  678/65536       21696/2097152  ( 1.0%) 
texinfos               244/12288       17568/884736   ( 2.0%) 
texdata                 16/2048          512/65536    ( 0.8%) 
dispinfos               20/0            3520/0        ( 0.0%) 
disp_verts            1364/0           27280/0        ( 0.0%) 
disp_tris             2176/0            4352/0        ( 0.0%) 
disp_lmsamples      176514/0          176514/0        ( 0.0%) 
faces                 1256/65536       70336/3670016  ( 1.9%) 
origfaces              556/65536       31136/3670016  ( 0.8%) 
leaves                 690/65536       38640/3670016  ( 1.1%) 
leaffaces             1580/65536        3160/131072   ( 2.4%) 
leafbrushes            342/65536         684/131072   ( 0.5%) 
surfedges             8074/512000      32296/2048000  ( 1.6%) 
edges                 4493/256000      17972/1024000  ( 1.8%) 
worldlights              2/8192          176/720896   ( 0.0%) 
waterstrips            106/32768        1060/327680   ( 0.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          1419/65536        2838/131072   ( 2.2%) 
cubemapsamples           1/1024           16/16384    ( 0.1%) 
overlays                 0/512             0/180224   ( 0.0%) 
lightdata             [variable]     1089552/0        ( 0.0%) 
visdata               [variable]       29446/16777216 ( 0.2%) 
entdata               [variable]        7681/393216   ( 2.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]       20246/0        ( 0.0%) 

Win32 Specific Data:
physics               [variable]      194581/4194304  ( 4.6%) 
==== Total Win32 BSP file data space used: 1833852 bytes ====

Linux Specific Data:
physicssurface        [variable]      523683/6291456  ( 8.3%) 
==== Total Linux BSP file data space used: 2162954 bytes ====

Total triangle count: 3338
Writing c:\program files\valve\steam\steamapps\psychofreak001\sourcesdk_content\cstrike\mapsrc\cs_mountaindew.bsp
2 minutes, 9 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\psychofreak001\sourcesdk_content\cstrike\mapsrc\cs_mountaindew.bsp" "c:\program files\valve\steam\steamapps\psychofreak001\counter-strike source\cstrike\maps\cs_mountaindew.bsp"

Any ideas?
 
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