-Psy-
Walking round in women's underwear
- Joined
- Mar 9, 2005
- Messages
- 4,805
- Reaction score
- 0
When I go to run my map, it loads it up and then after about 4 seconds the game closes and in a window it says,
In the compiler it is,
Any ideas?
too many indices for index buffer. . tell a programmer
In the compiler it is,
Code:
** Executing...
** Command: "c:\program files\valve\steam\steamapps\psychofreak001\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\psychofreak001\counter-strike source\cstrike" "C:\Program Files\Valve\Steam\SteamApps\psychofreak001\sourcesdk_content\cstrike\mapsrc\cs_mountaindew"
Valve Software - vbsp.exe (Jan 19 2005)
1 threads
materialPath: c:\program files\valve\steam\steamapps\psychofreak001\counter-strike source\cstrike\materials
Loading C:\Program Files\Valve\Steam\SteamApps\psychofreak001\sourcesdk_content\cstrike\mapsrc\cs_mountaindew.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Valve\Steam\SteamApps\psychofreak001\sourcesdk_content\cstrike\mapsrc\cs_mountaindew.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (194581 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (523683 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Writing C:\Program Files\Valve\Steam\SteamApps\psychofreak001\sourcesdk_content\cstrike\mapsrc\cs_mountaindew.bsp
5 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 4
** Executing...
** Command: "c:\program files\valve\steam\steamapps\psychofreak001\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\psychofreak001\counter-strike source\cstrike" -fast "C:\Program Files\Valve\Steam\SteamApps\psychofreak001\sourcesdk_content\cstrike\mapsrc\cs_mountaindew"
Valve Software - vvis.exe (Dec 15 2004)
fastvis = true
1 threads
reading c:\program files\valve\steam\steamapps\psychofreak001\sourcesdk_content\cstrike\mapsrc\cs_mountaindew.bsp
reading c:\program files\valve\steam\steamapps\psychofreak001\sourcesdk_content\cstrike\mapsrc\cs_mountaindew.prt
327 portalclusters
1095 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
Optimized: 109 visible clusters (0.00%)
Total clusters visible: 105296
Average clusters visible: 322
Building PAS...
Average clusters audible: 327
visdatasize:29446 compressed from 31392
writing c:\program files\valve\steam\steamapps\psychofreak001\sourcesdk_content\cstrike\mapsrc\cs_mountaindew.bsp
1 second elapsed
** Executing...
** Command: "c:\program files\valve\steam\steamapps\psychofreak001\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\psychofreak001\counter-strike source\cstrike" -noextra "C:\Program Files\Valve\Steam\SteamApps\psychofreak001\sourcesdk_content\cstrike\mapsrc\cs_mountaindew"
Valve Software - vrad.exe (Mar 8 2005)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files\valve\steam\steamapps\psychofreak001\sourcesdk_content\cstrike\mapsrc\cs_mountaindew.bsp
1256 faces
1138488 square feet [163942368.00 square inches]
20 displacements
354779 square feet [51088256.00 square inches]
1256 patches before subdivision
29118 patches after subdivision
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (91)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (22)
transfers 495708, max 136
transfer lists: 3.8 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(121938, 128934, 133637)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(4760, 5080, 5157)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(337, 370, 379)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(31, 36, 38)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(3, 4, 5)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0641 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (15)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 11/1024 528/49152 ( 1.1%)
brushes 136/8192 1632/98304 ( 1.7%)
brushsides 832/65536 6656/524288 ( 1.3%)
planes 500/65536 10000/1310720 ( 0.8%)
vertexes 1981/65536 23772/786432 ( 3.0%)
nodes 678/65536 21696/2097152 ( 1.0%)
texinfos 244/12288 17568/884736 ( 2.0%)
texdata 16/2048 512/65536 ( 0.8%)
dispinfos 20/0 3520/0 ( 0.0%)
disp_verts 1364/0 27280/0 ( 0.0%)
disp_tris 2176/0 4352/0 ( 0.0%)
disp_lmsamples 176514/0 176514/0 ( 0.0%)
faces 1256/65536 70336/3670016 ( 1.9%)
origfaces 556/65536 31136/3670016 ( 0.8%)
leaves 690/65536 38640/3670016 ( 1.1%)
leaffaces 1580/65536 3160/131072 ( 2.4%)
leafbrushes 342/65536 684/131072 ( 0.5%)
surfedges 8074/512000 32296/2048000 ( 1.6%)
edges 4493/256000 17972/1024000 ( 1.8%)
worldlights 2/8192 176/720896 ( 0.0%)
waterstrips 106/32768 1060/327680 ( 0.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1419/65536 2838/131072 ( 2.2%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 1089552/0 ( 0.0%)
visdata [variable] 29446/16777216 ( 0.2%)
entdata [variable] 7681/393216 ( 2.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 20246/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 194581/4194304 ( 4.6%)
==== Total Win32 BSP file data space used: 1833852 bytes ====
Linux Specific Data:
physicssurface [variable] 523683/6291456 ( 8.3%)
==== Total Linux BSP file data space used: 2162954 bytes ====
Total triangle count: 3338
Writing c:\program files\valve\steam\steamapps\psychofreak001\sourcesdk_content\cstrike\mapsrc\cs_mountaindew.bsp
2 minutes, 9 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\psychofreak001\sourcesdk_content\cstrike\mapsrc\cs_mountaindew.bsp" "c:\program files\valve\steam\steamapps\psychofreak001\counter-strike source\cstrike\maps\cs_mountaindew.bsp"
Any ideas?