Too much light

_Meitsi_

Newbie
Joined
Jan 18, 2005
Messages
213
Reaction score
0
Im making indoor map so there should be bit dark. I added spotlight but it wont affect light's coz "everything is full lighted" :dozey: How could i get "total darkness" so i could plant my own lights?
 
set your RAD lightining to normal or fast in compile options, and you should see what you're looking for. if not, copy and paste your compile log after compiling.
 
I already have set that to normal. Heres the log:

** Executing...
** Command: "e:\ohjelmia\steam\steamapps\rndsquad\sourcesdk\bin\vbsp.exe"
** Parameters: -game "e:\ohjelmia\steam\steamapps\SourceMods\HassuMod" "E:\HassuMod\src\mansion"

Valve Software - vbsp.exe (Dec 15 2004)
1 threads
materialPath: e:\ohjelmia\steam\steamapps\SourceMods\HassuMod\materials
Loading E:\HassuMod\src\mansion.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\HassuMod\src\mansion.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (5431 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing E:\HassuMod\src\mansion.bsp
3 seconds elapsed
Memory leak: mempool blocks left in memory: 49
Memory leak: mempool blocks left in memory: 1

** Executing...
** Command: "e:\ohjelmia\steam\steamapps\rndsquad\sourcesdk\bin\vvis.exe"
** Parameters: -game "e:\ohjelmia\steam\steamapps\SourceMods\HassuMod" "E:\HassuMod\src\mansion"

Valve Software - vvis.exe (Dec 15 2004)
1 threads
reading e:\hassumod\src\mansion.bsp
reading e:\hassumod\src\mansion.prt
27 portalclusters
64 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 633
Average clusters visible: 23
Building PAS...
Average clusters audible: 27
visdatasize:436 compressed from 432
writing e:\hassumod\src\mansion.bsp
0 seconds elapsed

** Executing...
** Command: "e:\ohjelmia\steam\steamapps\rndsquad\sourcesdk\bin\vrad.exe"
** Parameters: -game "e:\ohjelmia\steam\steamapps\SourceMods\HassuMod" "E:\HassuMod\src\mansion"

Valve Software - vrad.exe (Dec 15 2004)
----- Radiosity Simulator ----
1 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
ERROR: Couldn't open texlight file e:\ohjelmia\steam\steamapps\rndsquad\sourcesdk\bin\lights.rad

** Executing...
** Command: Copy File
** Parameters: "E:\HassuMod\src\mansion.bsp" "e:\ohjelmia\steam\steamapps\SourceMods\HassuMod\maps\mansion.bsp"
 
Valve distributed Hammer with RAD compiling broken because a critical file is missing.

Create a blank text document in e:\ohjelmia\steam\steamapps\rndsquad\sourcesdk\bin\ directory.
Rename it "lights.rad". VRAD will start working.
You can find copies of the lights.rad file about, but you are better off doing MyMapName.RAD files for each individual map.



MyMapName.VMF
MyMapName.RAD

VRAD should run then.
 
in the consol, you can type sv_cheats, then type mat_fullbright 0, to turn of the brightness. ( i think thats how i did it.)
 
Back
Top