A
Azlan
Guest
Troy: Divine Playground is a mod that centers on the fight between the Spartans and Trojans in ancient history. They have released an update on the status of the project that details the following:[br]</br>
[br][br]To support this mod, please go here.
- AI – Created soldiers with simple behaviors: they go to their objectives and attack the enemy on sight.
- Classes – Most of the 12 skills are coded. We need to add better visual effects, but the actual in-game consequences of the skills are mostly done.
- Weapons - Pretty much every weapon was coded, with temporary models / animations, and temporary projectile effects. Now we will need to rework and balance them a bit, depending on how testing goes.
- Attack strategies – Did some good progress in that area. The ladder and the grappling hook are coded; we now need to limit their usage on the maps. We worked on the battering ram, but we’re waiting on the final model before completing this one. You can also sabotage doors and ladders to help accomplish your map objectives.
- Spirit mode / respawning system – Mostly done. You choose a soldier of your team, and you get possession of his weapon and health. Two things to work on for the next term: a better visual effect, and ameliorations need to be made to the soldier selection system.
- Interface – Some menus were created, such as the class and the team selection menus.
[br][br]To support this mod, please go here.