F
Face
Guest
Let's say I wanted to make a turn based RPG like the old Chrono Trigger and Final Fantasy Series. Of course it'll have Half-life 2 graphics but.
How would you go about doing the turn based fights? I'm no coder, I can make towns, people, write the stories, and do the music. But knowing how to code the fights is hard for me.
I mean once the frameork code is up. I can input the different weapons vs. character hit stats. Like If using Blade -10 against wolf(something like that). This isn't an true mod project, I'm just thinking how would you go about it.
Hey coders feel free to spend a day coding the turn-based fight framework and then post it here for all of us to learn. If anyone is interested in making a turn-based or semi-real time(KOTOR) RPG for HL2. Post here.
How would you go about doing the turn based fights? I'm no coder, I can make towns, people, write the stories, and do the music. But knowing how to code the fights is hard for me.
I mean once the frameork code is up. I can input the different weapons vs. character hit stats. Like If using Blade -10 against wolf(something like that). This isn't an true mod project, I'm just thinking how would you go about it.
Hey coders feel free to spend a day coding the turn-based fight framework and then post it here for all of us to learn. If anyone is interested in making a turn-based or semi-real time(KOTOR) RPG for HL2. Post here.