Turn-based RPG framework, need advice.

  • Thread starter Thread starter Face
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Face

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Let's say I wanted to make a turn based RPG like the old Chrono Trigger and Final Fantasy Series. Of course it'll have Half-life 2 graphics but.

How would you go about doing the turn based fights? I'm no coder, I can make towns, people, write the stories, and do the music. But knowing how to code the fights is hard for me.

I mean once the frameork code is up. I can input the different weapons vs. character hit stats. Like If using Blade -10 against wolf(something like that). This isn't an true mod project, I'm just thinking how would you go about it.

Hey coders feel free to spend a day coding the turn-based fight framework and then post it here for all of us to learn. If anyone is interested in making a turn-based or semi-real time(KOTOR) RPG for HL2. Post here.
 
Define framework. If you want code, its probably to large to post here :)
 
:cheese: no no full code I was just joking.

I was wondering would it be possible. Soory my english is not to good at explaining things.

Meaning with HL2 would it be easy to do? Easy as in, simple for a coder to do in 2 weeks or so. Then I input the details.
 
in theory anyhting is possible in source. the real question is would it be worth it, the amount of work that is, to use source or just mod an existing turn based RPG.
 
Originally posted by Face
:cheese: no no full code I was just joking.

I was wondering would it be possible. Soory my english is not to good at explaining things.

Meaning with HL2 would it be easy to do? Easy as in, simple for a coder to do in 2 weeks or so. Then I input the details.
If the coder is good, it can probably be done in 2 weeks. He doesnt even have to be good, it all depends on how simple you want to get. For example, making a turn based game with a system like UFO could be very simple and easy, just give out units to everyone, and move/attack them when they have units, otherwise dont do anything (until you press next turn and you get more units). However, a turn system like NWN (realtime turns) is much harder (well, not MUCH, its still the same theory, but you have to do everything at once).

I havent played Chrono Trigger or the FF series, so I dont know which is closest. Everything always depend on how simple you want to get. There's many way to do it, and they all fall under turn based games :)
 
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