Turning Compiled Techo-babble into English

archvilell

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Okay, so I exaggereated. I do understand some of this, but the rest confuses me. I don't know what a PortalSideError is, and it seems I have about a dozen or so. My skybox also doesn't work, and I have a half dozen prop_dynamic oil drums that are invisible. Can someone tell me what the compiler says I should do to fix it?

** Executing...
** Command: Change Directory
** Parameters: "c:\program files\valve\steam\steamapps\archvilell\sourcesdk"


** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\archvilell\sourcesdk\cstrike_sample_content\maps\cs_labs.vmf" "C:\Program Files\Valve\Steam\SteamApps\archvilell\counter-strike source\cstrike\maps\cs_labs.vmf"


** Executing...
** Command: "c:\program files\valve\steam\steamapps\archvilell\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\archvilell\sourcesdk\cstrike_sample_content" "C:\Program Files\Valve\Steam\SteamApps\archvilell\counter-strike source\cstrike\maps\cs_labs"

Valve Software - vbsp.exe (Nov 22 2004)
2 threads
materialPath: c:\program files\valve\steam\steamapps\archvilell\sourcesdk\cstrike_sample_content\materials
Loading C:\Program Files\Valve\Steam\SteamApps\archvilell\counter-strike source\cstrike\maps\cs_labs.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_static (-1160.00 -140.00 -552.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0, 3072.0, -48.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0, 2560.0, -48.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1072.0, 2048.0, -792.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1584.0, 2048.0, -728.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1072.0, 2048.0, 584.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1584.0, 2048.0, 104.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0, 3072.0, -48.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0, 2048.0, -792.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Can't load skybox file skybox/jungleup to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (339984 bytes)
Static prop models/props_vehicles/car002a.mdl outside the map (160.00, -1440.00, 72.00)
Static prop models/props_vehicles/car005a.mdl outside the map (384.00, -1592.00, 76.00)
Static prop models/props_vehicles/car003a.mdl outside the map (161.00, -1664.00, 71.00)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing C:\Program Files\Valve\Steam\SteamApps\archvilell\counter-strike source\cstrike\maps\cs_labs.bsp
7 seconds elapsed
Memory leak: mempool blocks left in memory: 49

** Executing...
** Command: "c:\program files\valve\steam\steamapps\archvilell\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\archvilell\sourcesdk\cstrike_sample_content" "C:\Program Files\Valve\Steam\SteamApps\archvilell\counter-strike source\cstrike\maps\cs_labs"

Valve Software - vvis.exe (Nov 22 2004)
2 threads
reading c:\program files\valve\steam\steamapps\archvilell\counter-strike source\cstrike\maps\cs_labs.bsp
reading c:\program files\valve\steam\steamapps\archvilell\counter-strike source\cstrike\maps\cs_labs.prt
LoadPortals: couldn't read c:\program files\valve\steam\steamapps\archvilell\counter-strike source\cstrike\maps\cs_labs.prt


** Executing...
** Command: "c:\program files\valve\steam\steamapps\archvilell\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\archvilell\sourcesdk\cstrike_sample_content" "C:\Program Files\Valve\Steam\SteamApps\archvilell\counter-strike source\cstrike\maps\cs_labs"

Valve Software - vrad.exe (Dec 1 2004)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files\valve\steam\steamapps\archvilell\counter-strike source\cstrike\maps\cs_labs.bsp
No vis information, direct lighting only.
1029 faces
355670 square feet [51216572.00 square inches]
29 displacements
79306 square feet [11420126.00 square inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
Build Patch/Sample Hash Table(s).....Done<0.0524 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 5/1024 240/49152 ( 0.5%)
brushes 154/8192 1848/98304 ( 1.9%)
brushsides 996/65536 7968/524288 ( 1.5%)
planes 490/65536 9800/1310720 ( 0.7%)
vertexes 1409/65536 16908/786432 ( 2.1%)
nodes 610/65536 19520/2097152 ( 0.9%)
texinfos 133/12288 9576/884736 ( 1.1%)
texdata 26/2048 832/65536 ( 1.3%)
dispinfos 29/0 5104/0 ( 0.0%)
disp_verts 2765/0 55300/0 ( 0.0%)
disp_tris 4480/0 8960/0 ( 0.0%)
disp_lmsamples 151352/0 151352/0 ( 0.0%)
faces 1029/65536 57624/3670016 ( 1.6%)
origfaces 388/65536 21728/3670016 ( 0.6%)
leaves 616/65536 34496/3670016 ( 0.9%)
leaffaces 1116/65536 2232/131072 ( 1.7%)
leafbrushes 269/65536 538/131072 ( 0.4%)
surfedges 6220/512000 24880/2048000 ( 1.2%)
edges 3407/256000 13628/1024000 ( 1.3%)
worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 79/32768 790/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1104/65536 2208/131072 ( 1.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 1736004/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 9793/393216 ( 2.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1168 ( 0.1%)
pakfile [variable] 22/0 ( 0.0%)

Win32 Specific Data:
physics [variable] 339984/4194304 ( 8.1%)
==== Total Win32 BSP file data space used: 2531337 bytes ====

Linux Specific Data:
physicssurface [variable] 0/6291456 ( 0.0%)
==== Total Linux BSP file data space used: 2191353 bytes ====

Total triangle count: 2616
Writing c:\program files\valve\steam\steamapps\archvilell\counter-strike source\cstrike\maps\cs_labs.bsp
5 seconds elapsed

** Executing...
** Command: c:\program files\valve\steam\steam.exe
** Parameters: -applaunch 240 -game "c:\program files\valve\steam\steamapps\archvilell\sourcesdk\cstrike_sample_content" +map "cs_labs"
 
"Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID "

And there's a nice helpful set of co-ordinates given for each offending brush. Take a look, see if you can see something wrong.
 
How do I go about looking for a huge brush around certain coordinates if I don't know where it is/can't see it?

Also, what does it say (if anything) is wrong with my skybox. When it runs, it shows nothing but leaves a residual picture os whatever on the screen (as if nothing is there).

materialPath: c:\program files\valve\steam\steamapps\ar chvilell\sourcesdk\cstrike_sam ple_content\materials
Loading C:\Program Files\Valve\Steam\SteamApps\ar chvilell\counter-strike source\cstrike\maps\cs_labs.vm f
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7. ..8...9...10 (0)
**** leaked ****
Entity prop_static (-1160.00 -140.00 -552.00) leaked!

Does that mean one of my static objects broke through my skybox, and that's is why it won't show?
 
I really need some help guys. I've run out of options. Here's whats wrong with my map:
A few cars are not visible.
Barrels are not visible.
The sky doesn't work.
For some reason, a fence I have looks fine until it gets shot, then it turns black. Some times it does this, other times it doesn't. Any thoughts?

If you need more information, just ask.
 
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