Hey I want to make it so that the player in my map can't kill friendly combine soldiers. Whether I set the ai_relationship to reciprocal or I set a separate ai_relationship with !player as the subject, it makes no difference. I've tried fiddling with the damage filters but I really don't know what I'm doing there and so far my experiments have all come up short...
I saw that in antlion_troopers you couldn't harm your allies, so I know it can be done...
I saw that in antlion_troopers you couldn't harm your allies, so I know it can be done...