Tutorial about making Hanging Objects

yeah.. I have a question about this tut... I D/Led it and looked at it, and it makes sense. but when I try to make it myself, I don't have any of the entities that he has...(check the pics)
His is the first one, and it has all those func_XXX
But Mine doesn't have any of them..

I realize that these entities come from the .fgd but I set mine up exactly the way that this shows... http://www.valve-erc.com/srcsdk/Hammer/html/Manually_Config_Hammer.html

So my question is, which .fgd did he use in that tut to get all those extra entities?
Thx for your help.
 
You are using standar point entitys, to get for exemple Func_physbox select a brush (Or multipli brushes) and select Tie to entity.
 
how do I name a keyframe on the rope? and is the rope supposed to be a entity?
 
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