Ames
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I asked myself where I should post this and I chose here. Move it if it's the wrong forum or close it if already posted. Search didn't turn anything up and it's from yesterday.
http://rpgvault.ign.com/articles/611/611791p1.html
Images don't appear to work, so go here to view them instead.
http://www.twilightwar.com/index.php?module=htmlpages&func=display&pid=18
http://rpgvault.ign.com/articles/611/611791p1.html
Well, it's been quite a while since RPG Vault readers last heard from us here at Smiling Gator in the fall of 2004 regarding our debut title, Twilight War: After the Fall. We wanted to drop a quick note to update everyone and let you know we are still alive and kicking and very much have a pulse. ;-) Ever since the big announcement back in September that we licensed Valve's Source technology, we've had our collective gator snout to the proverbial grindstone as our caffeine-buffed developers and artists worked hard to begin building an MMO on top of that engine. It's been an iterative process learning the details of Source's capabilities, cranking out code for modifications, and building up increasingly complex prototypes.
Images don't appear to work, so go here to view them instead.
http://www.twilightwar.com/index.php?module=htmlpages&func=display&pid=18