Twilight War development update and screens

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Quite how this one slipped by I don't know...
twilightwar.com said:
In an open letter to the community, Twilight War's Vice President of Development Kingsley Montgomery discusses the status of development, answers forum questions, and reveals future plans. It's really a must-read, and it's only available here!
And, some Early alpha screenshots
 
hmm, i guess still too early to tell really. I'm curious to see if they can pull it off though.
 
Hmmm, I thought this one was posted already so I didn't bother, but a search turns up nothing.

The early alpha shots needs more detail and lighting, though I'm sure Smiling Gator knows this. It feels bland and such. Add bloom. ;)
 
Some people have been wondering about the world size and whether or not the world will be seamless or zoned. We don’t want to give too much detail away yet. I can say that the world size will be large enough to require exploration with vehicles or mounts. One of the things we are trying to promote is exploration, and so teleporters or transporters of any kind will not be in the game (though there may be other, less instant, quick means of transport). The figure used for the world size before of 1,000 km2 of virtual 3D world space remains our design goal. The world will be segmented into “zones” of varying size, scattered across the North American west. That leaves a lot of room for us to expand post-launch. Some zones will be very large, and others will be very small (a few city blocks). The smaller zones allow us to increase detail for adventurers on foot, and will be used for things like cities, missions, underground areas, and the like. How all of the zones are interconnected will be revealed later in the development cycle.

Well I'm impressed they aren't thinking the source engine is some amazing do anything engine, so im a little more positive they'll do it as they do seem to be thinking realistically about things eg: same methods SW would have used so they would work. And its really good to hear they aren't screwing around adding teleports to avoid most of the game world ala guild wars.

I'm kinda looking forward to it.. :)
 
Im telling you all once Steam have had practice with massively online multiplayer game. They should make a heaps good one for Half life see my posts in general halflife forums for more infomation.
:cheers:
 
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