Two New Interviews

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LondonIce

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Two exciting new interviews have been made available for your reading pleasure. [br] [br]

The first, conducted with Spatial Fear's Ryan Daly, gives an update regarding the hotly anticipated mod. Delving into the team’s reasons for choosing the Source engine for the project, the interview also reveals more about the storyline and a few new characters you can expect to meet. [br] [br]

The second interview catches up with Schtoofa of Fortress Forever , the recently announced Team Fortress remake. Here we learn about the mod’s inception, as well as the team’s thoughts about utilizing the power of Source in their project. [br] [br]

Remember that these, as well as many other interesting articles, are always at your disposal on our Features page.
 
I played Spatial Fear prologue for UT and I've got to say I was not impressed.

Their storyline is also sounding increasingly cliche.
 
odd how he said the look of the game was dependent on the art. i wonder if he understands the look is based off the artists. well it might not be a tcm. sounds neat, but its not like the talent pool isn't dihluted enough as it is, i wish mods would stop ocmming out till the old ones are finished
 
Sprafa said:
I played Spatial Fear prologue for UT and I've got to say I was not impressed.

Their storyline is also sounding increasingly cliche.

By reading the about page, I have to agree.
 
eh, if you are only given general outlines, every story can sound cliche..
 
pr1est said:
eh, if you are only given general outlines, every story can sound cliche..

I know, I write storylines and plots myself.

But when they write:

Our goal is to avoid common mistakes such as clichéd characters and enemies, locations that are too familiar and boring, and a storyline that’s predictable and fails to engage the player.

And after writes the same old sci-fi fuss, makes me wonder. I would include something that really is unique and original so people understand that.
 
yeah that does sound silly.

in the end tho, i've got more faith in a team that's actually produced something than a lot of the other teams out there, ya know?
 
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