K
Kevnadian
Guest
There must be a way to do this, and pretty easily I'd guess, but I couldn't figure it out. I was wondering how to tie more than one entity to a brush. For example, making it a physbox and func_breakable. When I try to do it it comes up with a message that makes it sound like it might be doing it, but I don't think it was working. When I went into the object's properties there was only one entity (the last one I made) applied to it. Or maybe I'm just stupid and made it way to strong...