Tying two entities to a brush.

  • Thread starter Thread starter Kevnadian
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Kevnadian

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There must be a way to do this, and pretty easily I'd guess, but I couldn't figure it out. I was wondering how to tie more than one entity to a brush. For example, making it a physbox and func_breakable. When I try to do it it comes up with a message that makes it sound like it might be doing it, but I don't think it was working. When I went into the object's properties there was only one entity (the last one I made) applied to it. Or maybe I'm just stupid and made it way to strong...
 
A brush can only be one entity.

Physboxes have most of the properties of breakables, though. They'll still break if they receive enough damage and you've marked them to break.
 
What you are looking for is called parenting. Look in func_physbox and you'll see a field called 'parent' which you should enter another entities name. However in this case you don't need to, func_physbox has a field called 'strength' which you can give a number in order to make it breakable.
 
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